FYI, I just got 3D and 2D working on savage4.  the PBD setup was wrong
in savage_dri.c.  I'll be posting a patch soon.  Also, what bpp should
depth buffer be?  the same as the framebuffer?

Alex

--- Felix Kühling <[EMAIL PROTECTED]> wrote:
> On Thu, 8 Jan 2004 15:40:55 -0800 (PST)
> Alex Deucher <[EMAIL PROTECTED]> wrote:
> 
> > well, I managed to fix the 2D corruption in tile mode on savage4. 
> the
> > problem is that the bits of the GBD (MM816C) have different meaning
> on
> > savage4 vs. twister/prosavage.  The fix is to use the
> > SavageEnableMode_M7() function for savage4 rather than
> > SavageEnableMode_Twister().  This also negates the need to define
> > SAVAGE4 in savage_bci.h since SavageEnableMode_M7() already uses 8
> for
> > BCI_ENABLE.
> > alternatively you can edit the SavageEnableMode_Twister() to use
> the
> > proper values, but the results are the same (and you don't break
> > twister/prosavage).
> 
> I don't understand. How would using SavageEnableMode_M7 for Savage4
> break ProSavage?
> 
> > 
> > with tiling mode fixed, 3D behaves similarly to linear mode.  the
> 3D
> > app runs, but is scrambled somewhat.  I'm not sure where the fix
> for
> > that lies, probably on the 3D side.
> 
> Are you sure that tiled mode is enabled correctly? I think Rafael
> reported earlier that 3D (glxgears) worked ok for him with tiled mode
> enabled, even though 2D was garbled.
> 
> > 
> > Also, with regard to VT switches, I haven't seen any lockups.
> 
> Then it's probably something specific to ProSavage. :-(
> 
> > 
> > Alex
> > 
> 
> ------------    __\|/__    ___     ___      
> -------------------------
>  Felix       ___\_e -_/___/ __\___/ __\_____   You can do anything,
>    Kühling  (_____\Ä/____/ /_____/ /________)  just not everything
>  [EMAIL PROTECTED]       \___/   \___/   U        at the same time.


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