On Mon, May 10, 2004 at 05:14:04PM +0100, James Simmons wrote: > > > You are mixing things. Mode setting has nothing to do with rendering. OpenGL > > is a rendering client. It produces commands sent to the low level kernel > > driver and provides a 3D API, but it's not the only one. In this regard, > > fbcon is a client too and XFree 2D accel is another one. > > But we are rendering to draw fonts, clearing a area of the screen,copyarea. > If we are to have a universal solution it needs to OpenGL. Either that or > mode switching stays in the kernel.
Rendering and mode switching are completely separate issues. -- Ville Syrjälä [EMAIL PROTECTED] http://www.sci.fi/~syrjala/ ------------------------------------------------------- This SF.Net email is sponsored by Sleepycat Software Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to deliver higher performing products faster, at low TCO. http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel