>
> So why can Doom 3 use R200 pixel shaders, and DRI can't?

And we currently don't implement the two extensions on r200 that Doom3
uses, I've still got a 90% finished ATI_fragment_shader done but I've
little time to pick it back up, and the only test code I had was doom3 and
unfortunately when I enable framgent shader it also needs one of the other
shaders we've implemented software only so it started to look like a
bigger job to accelerate it (if the r200 could do it..)

Dave.


-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
Linux kernel - DRI, VAX / pam_smb / ILUG



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