I'm sorry Guy, but I'm not hearing bounce on my key.  And I can assure you that 
my bug doesn't have poor contacts on either side. I get ONE single Dah when 
sending a Dah.. What I hear is a TICK sound, and not a tone when I first key 
down.  If speed and bounce were the issue than I would be sure to hear it on 
the dit side regardless of the speed...  This problem is something else.  

Furthermore I don't see why QRQ type QSK mode is "ONLY" for people going 
"fast".. Personally I send as slow as 18wpm and as high as 35 wpm on my bugs, 
and enjoy the fast switching of the new CW+ mode.  In my opinion THIS is what 
QSK SHOULD sound like.. I would recommend that someone actually look into 
keying with more than just the paddles or keyboards.

Perhaps you have misunderstood that people are not trying to complain here Guy, 
yet let the Elecraft guys know that they should look into this.  That's why 
it's still BETA software at this point... Don't poo poo it so fast.
 

 


 
> Date: Sat, 19 Jun 2010 12:09:31 -0400
> Subject: Re: [Elecraft] K3 Beta Firmware Rev. 4.03: "CW+" mode 
> (Ultra-fastbreak-in; VOX-CW up to 100 WPM)
> From: olin...@bellsouth.net
> To: notforc...@hotmail.com
> CC: drew...@verizon.net; elecraft@mailman.qth.net
> 
> For speeds that people can send with a bug (usually) the regular CW
> seems to work quite fine. CW plus is primarily intended to support
> very fast speeds, often heard now with operators sending with
> keyboards and other electronic keying devices.
> 
> Debouncing a bug to prevent false starts when someone has poor
> contacts on one side is not one of the design goals for CW plus I've
> heard passed about, though the buffering of keying circuits used in
> most transmitters now has a small amount of debouncing effect which
> has likely been hiding the glitch. This would include the regular CW
> of the K3.
> 
> With CW plus, however, that small false start has to be taken as
> legitimate, because pausing a small amount to "make sure" that the
> operator really means it, would make high speed CW sound jerky. CW
> plus was made to faithfully reproduce the keying at very high speeds,
> and has to take the blip seriously.
> 
> Cleaning and proper adjustment of bug contacts were always needed in
> the day, because the condition you are talking about would result in
> scratchy keying...which was never blamed on the transmitter, only on
> the op who was not keeping his bug "greased". The need is greater now
> because noone is keying the +100V or more found on the old open
> cathode circuits any more, and bad bug contacts will easier bother a
> mere 12 volts on the key, and bother 5 volts even worse.
> 
> 73, Guy.
> 
> On Sat, Jun 19, 2010 at 11:11 AM, The Smiths <notforc...@hotmail.com> wrote:
> >
> > I've noticed this as well.  For me it's a "Tick" sound EVERY time I hit the 
> > Dah side of my bug. Nothing on the dit side, regardless of the speed or 
> > preasure.
> >
> > I thought at first it was the force that I was using.. So I tried pushing 
> > the lever slowly and carefully against the Dah contact, and it didn't make 
> > the sound.. So then I tried lighting my touch on the dah side while I was 
> > sending, and sure enough it was still there.
> >
> > So, I switched from my Begali Intrepid to my Vibroplex Original, and then I 
> > found that the ticking sound was GONE all together!  Now I'm competely 
> > confused.  What does the one dah side have that the other bug's doesn't??? 
> > Gold Contacts? A bad ground connection? More surface contact area, a larger 
> > area? You tell me.
> >
> >
> >
> > I LOVE the new QSK (QRQ), but if I had to deal with that Tick sound on the 
> > dah contact, I would just not use it. Shame.
> >
> >
> >
> >
> >
> >> Date: Sat, 19 Jun 2010 05:37:18 -0700
> >> From: drew...@verizon.net
> >> To: elecraft@mailman.qth.net
> >> Subject: Re: [Elecraft] K3 Beta Firmware Rev. 4.03: "CW+" mode 
> >> (Ultra-fastbreak-in; VOX-CW up to 100 WPM)
> >>
> >>
> >> Yes, I noticed this on my bug also. This happens almost entirely on
> >> characters that start with a 'dah'. I think this is because the index 
> >> finger
> >> is off the paddle between characters and the initial attack is a little 
> >> more
> >> forceful. Subsequent dahs in the same character sound fine, but that first
> >> one has a 'tick' (a spike by the sound of it). No problem at all with the
> >> dits.
> >>
> >> BTW, I don't think this is a matter of bug adjustment; you can get the same
> >> effect by tapping down on a straight key from a slight distance. So it is a
> >> matter of technique. I can avoid it on the bug by keeping my index finger
> >> resting against the paddle all the time and avoiding that first hard 
> >> strike,
> >> but can't send as well that way; maybe with practice...
> >>
> >> 73,
> >> Drew
> >> AF2Z
> >
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