any interest / help

https://www.pmdcorp.com/resources/type/articles/get/mathematics-of-motion-control-profiles-article

On Sun, 29 Aug 2021, 18:40 Chris Albertson, <albertson.ch...@gmail.com>
wrote:

> In the general case there may be no closed form solution so numeric
> integration is the only possible solution.    I don't think there is any
> other way to do it other than numeric integration except to require the
> user to supply a function for closed form integrals.      But for a 3-axis
> mill that uses trivial kinematics there is an easy closed form integral.
> So the problem is very different depending on what kind of machine you want
> to control.    For people here, almost all are using trivial kinematics.
>
> The problem is also VERY different based on another decision.  Do you want
> only simple jerk limiting or do you want an optimal path?   In other words,
> do you simply take your foot off the gas to avoid going over the speed
> limit or do you want to drive to work in the absolute minimum time but
> without speeding.  Those are different problems.  The first one is easy to
> do, the second takes quite a lot of effort.
>
> Jerk limited, optimal paths for non trivial kinematics is a very hard
> problem.  Putting a simple jerk limit on a simple machine is easy, Marlin
> does this on my 3D printer and it runs on an Aruino.
>
>
>
>
> On Sun, Aug 29, 2021 at 10:07 AM Curtis Dutton <curtd...@gmail.com> wrote:
>
> > I'm not sure about all this yet, brainstorming here...
> >
> > After looking at TinyG code for handling jerk limitation in the joint
> > control it appears that they are using the forward physics equations and
> > numerically integrating to avoid violations.
> >
> > Since numerical integration needs to be used for jerk equations (as well
> as
> > snap crackle and pop...)  The forward kinematic equations will need to be
> > fed into the integrator for non trivial kinematics.
> >
> > The integrator should be pluggable as well. We should find an open source
> > library for this as numerical integration methods are always advancing
> and
> > high performance integration is not easy to implement.
> >
> >
> >
> >
> >
> > On Sun, Aug 29, 2021 at 11:55 AM Andy Pugh <bodge...@gmail.com> wrote:
> >
> > >
> > >
> > > > On 29 Aug 2021, at 11:40, Alexander Brock <a.br...@hhv-rheinklang.de
> >
> > > wrote:
> > > >
> > > > The idea can be implemented in C and for simple cases like 1D
> funktions
> > > > it should be fairly straight-forward.
> > >
> > > My point is that the kinematics modules already exist, and  not all of
> > > them are under our control. Various users’ machines are out there with
> > > their own custom kinematics.
> > > Also, AFAIK if they are kernel modules then they have to be written in
> C.
> > >
> > > Hence my suggestion of calling the kinematics function repeatedly to
> > > perform simple numerical differentiation.
> > >
> > >
> > >
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>
>
> --
>
> Chris Albertson
> Redondo Beach, California
>
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