On Sat, 03 Sep 2016 13:05:02 -0400 Jose Gonzalez <jose_...@juno.com> said:

> Carsten Haitzler (The Rasterman) wrote:
> > On Fri, 02 Sep 2016 16:33:02 -0400 Jose Gonzalez <jose_...@juno.com> said:
> >
> >   
> >> onefang Rejected wrote:
> >>     
> >>> On Thu, 01 Sep 2016 14:06:19 +0000 Mike Blumenkrantz
> >>> <michael.blumenkra...@gmail.com> wrote:
> >>>
> >>>   
> >>>       
> >>>> how is this thread still active
> >>>>     
> >>>>         
> >>> Coz I'm finding Rasters attitude to EFL application developers is
> >>> deplorable, and I'm having serious thoughts about dropping my
> >>> involvement in EFL development.  Doesn't look like I can change his
> >>> mind though, all he has time for is to come up with excuses to ignore
> >>> me.  Even trying to point out how hypocritical he is isn't helping,
> >>> he's sticking with his guns here.  I'm supposed to be perfect, he can
> >>> get away with doing nothing.  Pfffft
> >>>
> >>>   
> >>>       
> >>     Those who've been around here long-ago-enough know that I'm not one
> >> to go around arbitrarily defending Carsten... But man, what exactly are you
> >> expecting that Carsten or anyone else in 'eland' should be doing that 
> >> they are not
> >> doing?
> >>
> >>     Do you want them to fix/improve issues with Evas3D that affect your 
> >> VR app,
> >> or become actively interested in it, or what? It's clear that you feel 
> >> frustrated and
> >> rejected somehow, but what exactly is it that you expect people to do? 
> >> If it's mainly
> >> to address the above then you're likely not helping your cause by 
> >> attacking people.
> >>
> >>     VR may or may not become the 'big thing' sometime in the future, but 
> >> the  fact is
> >> that right now it's of very limited use. Furthermore, those few in eland 
> >> that may have
> >> some abilities in 3D stuff are likely already busy with their stuff or 
> >> aren't all that into VR.
> >>
> >>     If you feel that you're working on cutting edge stuff that will be 
> >> great someday, then
> >> you'll just have to persevere and continue until it is great. Meantime, 
> >> try and do your best
> >> to gather more interest in it.
> >>     One way to do that is of course to really polish and 'sell' your app 
> >> even if it's in some
> >> very early stage, but again it may be just too early for that... So, 
> >> another way is simply
> >> to try and gather more interest in the use of 3D in e-guis.
> >>     Though I have no idea what the current state of Evas3D is, or if 3D 
> >> scenes are supported
> >> in edje or elem, I would guess that Evas3D ought to surely help you with 
> >> that simpler goal.
> >>
> >>     How? Well, some module for e that uses 3D - could be a 3D world 
> >> clock, could be a
> >> 3D desktop background, ... etc. That's probably more interesting to 
> >> e-devs than yet-another-
> >> simplistic-3D-game, and it's a great selling point for 3D if done well. 
> >> Just being able to load
> >> 3D scenes (like X3D or whatnot) and use them as theming elements for 
> >> elem apps would be
> >> a good start.
> >>
> >>     In short, if people in eland are currently not that interested in 
> >> your external VR app but you
> >> feel they ought to be, then maybe making them become more interested in 
> >> the uses of 3D
> >> for e's guis, as mentioned above, will slowly make them notice it (and 
> >> you) more and more.
> >> And if no one is currently doing that (3D in e's guis), then it's even 
> >> better if you take that lead.
> >>     
> >
> > thank's jose. maybe he'll listen to you.
> >
> >   
> 
>     On the other hand.... :)
> 
>     The fanged-one does highlight a relevant point: Just what is the state
> of support for efl based app developers?
>     Historically that's basically been zero since 'eland' was always 
> about 'e'
> the gui shell (you've even  said that explicitly in the past, multiple 
> times),
> and the various libs were there for that... it took over a decade to 
> even decide
> to settle on a widget lib. And even for e/efl development, any 'docs' were
> basically 'read the code'.
> 
>     But now that the efl libs are more mature, is that still the case? 
> If not, then
> what level of encouragement or support is there? Obviously this mailing 
> list
> 'enlightenment-devel' ought to be primarily about e/efl development, not
> external apps development, so maybe you'd need a list for that?

yes. it's mostly about efl and e and apps that are put in e git repos and thus
put on e.org. it is also encouraged that app devs using efl participate as
this is the place to ask for info from those that write the code. so consider
it an app dev support forum too.

the documentation for using efl has improved a lot over the years. if you check
on .rog's docs look how much there is in getting started and some programming
guides etc.

>     Problem is, even if you did want that, are there enough such 
> external apps
> that such a list would make sense? And regardless, what level of support
> or help would then be available... would it be mostly up to such app 
> devs? Etc.

there's be maybe 100-200 such apps by now. in various places. the vast majority
of the authors of such software don't participate on this mailing list. i
dislike fragmenting the community as it's not to huge. so i'd not make another
list.

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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