On 09/04/2016 02:35 AM, Jose Gonzalez wrote:
> Carsten Haitzler (The Rasterman) wrote:
>> On Fri, 02 Sep 2016 16:33:02 -0400 Jose Gonzalez <jose_...@juno.com> said:
>>
>>   
>>> onefang Rejected wrote:
>>>     
>>>> On Thu, 01 Sep 2016 14:06:19 +0000 Mike Blumenkrantz
>>>> <michael.blumenkra...@gmail.com> wrote:
>>>>
>>>>   
>>>>       
>>>>> how is this thread still active
>>>>>     
>>>>>         
>>>> Coz I'm finding Rasters attitude to EFL application developers is
>>>> deplorable, and I'm having serious thoughts about dropping my
>>>> involvement in EFL development.  Doesn't look like I can change his
>>>> mind though, all he has time for is to come up with excuses to ignore
>>>> me.  Even trying to point out how hypocritical he is isn't helping,
>>>> he's sticking with his guns here.  I'm supposed to be perfect, he can
>>>> get away with doing nothing.  Pfffft
>>>>
>>>>   
>>>>       
>>>     Those who've been around here long-ago-enough know that I'm not one
>>> to go around arbitrarily defending Carsten... But man, what exactly are you
>>> expecting that Carsten or anyone else in 'eland' should be doing that 
>>> they are not
>>> doing?
>>>
>>>     Do you want them to fix/improve issues with Evas3D that affect your 
>>> VR app,
>>> or become actively interested in it, or what? It's clear that you feel 
>>> frustrated and
>>> rejected somehow, but what exactly is it that you expect people to do? 
>>> If it's mainly
>>> to address the above then you're likely not helping your cause by 
>>> attacking people.
>>>
>>>     VR may or may not become the 'big thing' sometime in the future, but 
>>> the  fact is
>>> that right now it's of very limited use. Furthermore, those few in eland 
>>> that may have
>>> some abilities in 3D stuff are likely already busy with their stuff or 
>>> aren't all that into VR.
>>>
>>>     If you feel that you're working on cutting edge stuff that will be 
>>> great someday, then
>>> you'll just have to persevere and continue until it is great. Meantime, 
>>> try and do your best
>>> to gather more interest in it.
>>>     One way to do that is of course to really polish and 'sell' your app 
>>> even if it's in some
>>> very early stage, but again it may be just too early for that... So, 
>>> another way is simply
>>> to try and gather more interest in the use of 3D in e-guis.
>>>     Though I have no idea what the current state of Evas3D is, or if 3D 
>>> scenes are supported
>>> in edje or elem, I would guess that Evas3D ought to surely help you with 
>>> that simpler goal.
>>>
>>>     How? Well, some module for e that uses 3D - could be a 3D world 
>>> clock, could be a
>>> 3D desktop background, ... etc. That's probably more interesting to 
>>> e-devs than yet-another-
>>> simplistic-3D-game, and it's a great selling point for 3D if done well. 
>>> Just being able to load
>>> 3D scenes (like X3D or whatnot) and use them as theming elements for 
>>> elem apps would be
>>> a good start.
>>>
>>>     In short, if people in eland are currently not that interested in 
>>> your external VR app but you
>>> feel they ought to be, then maybe making them become more interested in 
>>> the uses of 3D
>>> for e's guis, as mentioned above, will slowly make them notice it (and 
>>> you) more and more.
>>> And if no one is currently doing that (3D in e's guis), then it's even 
>>> better if you take that lead.
>>>     
>>
>> thank's jose. maybe he'll listen to you.
>>
>>   
> 
>     On the other hand.... :)
> 
>     The fanged-one does highlight a relevant point: Just what is the state
> of support for efl based app developers?
>     Historically that's basically been zero since 'eland' was always 
> about 'e'
> the gui shell (you've even  said that explicitly in the past, multiple 
> times),
> and the various libs were there for that... it took over a decade to 
> even decide
> to settle on a widget lib. And even for e/efl development, any 'docs' were
> basically 'read the code'.
> 
>     But now that the efl libs are more mature, is that still the case? 
> If not, then
> what level of encouragement or support is there? Obviously this mailing 
> list
> 'enlightenment-devel' ought to be primarily about e/efl development, not
> external apps development, so maybe you'd need a list for that?
>     Problem is, even if you did want that, are there enough such 
> external apps
> that such a list would make sense? And regardless, what level of support
> or help would then be available... would it be mostly up to such app 
> devs? Etc.
> 

Well at this point the elementary api is stable and it has some docs
(not heaps) there are several elementary based apps and a few more with
the python bindings, people tend to get help either here or on the
enlightenment development irc channel on freenode, I think once the
volume of traffic from app developers here gets to a point where there
is too much noise for e/efl development to function well then maybe
there may be a case for a new list but until then its just creating one
more place devs have to look for not much gain.

-- 

Simon Lees (Simotek)                            http://simotek.net

Emergency Update Team                           keybase.io/simotek
SUSE Linux                            Adeliade Australia, UTC+9:30
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