On Fri, 02 Sep 2016 16:33:02 -0400 Jose Gonzalez <jose_...@juno.com> said:
> onefang Rejected wrote: > > On Thu, 01 Sep 2016 14:06:19 +0000 Mike Blumenkrantz > > <michael.blumenkra...@gmail.com> wrote: > > > > > >> how is this thread still active > >> > > > > Coz I'm finding Rasters attitude to EFL application developers is > > deplorable, and I'm having serious thoughts about dropping my > > involvement in EFL development. Doesn't look like I can change his > > mind though, all he has time for is to come up with excuses to ignore > > me. Even trying to point out how hypocritical he is isn't helping, > > he's sticking with his guns here. I'm supposed to be perfect, he can > > get away with doing nothing. Pfffft > > > > > > Those who've been around here long-ago-enough know that I'm not one > to go around arbitrarily defending Carsten... But man, what exactly are you > expecting that Carsten or anyone else in 'eland' should be doing that > they are not > doing? > > Do you want them to fix/improve issues with Evas3D that affect your > VR app, > or become actively interested in it, or what? It's clear that you feel > frustrated and > rejected somehow, but what exactly is it that you expect people to do? > If it's mainly > to address the above then you're likely not helping your cause by > attacking people. > > VR may or may not become the 'big thing' sometime in the future, but > the fact is > that right now it's of very limited use. Furthermore, those few in eland > that may have > some abilities in 3D stuff are likely already busy with their stuff or > aren't all that into VR. > > If you feel that you're working on cutting edge stuff that will be > great someday, then > you'll just have to persevere and continue until it is great. Meantime, > try and do your best > to gather more interest in it. > One way to do that is of course to really polish and 'sell' your app > even if it's in some > very early stage, but again it may be just too early for that... So, > another way is simply > to try and gather more interest in the use of 3D in e-guis. > Though I have no idea what the current state of Evas3D is, or if 3D > scenes are supported > in edje or elem, I would guess that Evas3D ought to surely help you with > that simpler goal. > > How? Well, some module for e that uses 3D - could be a 3D world > clock, could be a > 3D desktop background, ... etc. That's probably more interesting to > e-devs than yet-another- > simplistic-3D-game, and it's a great selling point for 3D if done well. > Just being able to load > 3D scenes (like X3D or whatnot) and use them as theming elements for > elem apps would be > a good start. > > In short, if people in eland are currently not that interested in > your external VR app but you > feel they ought to be, then maybe making them become more interested in > the uses of 3D > for e's guis, as mentioned above, will slowly make them notice it (and > you) more and more. > And if no one is currently doing that (3D in e's guis), then it's even > better if you take that lead. thank's jose. maybe he'll listen to you. > > >> On Wed, Aug 31, 2016 at 10:25 PM Carsten Haitzler > >> <ras...@rasterman.com> wrote: > >> > >> > >>> On Thu, 1 Sep 2016 11:32:50 +1000 onefang Rejected > >>> <onef...@gmail.com> said: > >>> > >>> > >>>> On Thu, 1 Sep 2016 07:42:13 +0900 Carsten Haitzler (The Rasterman) > >>>> <ras...@rasterman.com> wrote: > >>>> > >>>> > >>>>> On Wed, 31 Aug 2016 13:18:01 +1000 David Seikel > >>>>> <onef...@gmail.com> said: > >>>>> > >>>>> > >>>>>> On Wed, 31 Aug 2016 12:10:10 +0900 Carsten Haitzler (The > >>>>>> Rasterman) <ras...@rasterman.com> wrote: > >>>>>> > >>>>>> > >>>>>>> On Wed, 31 Aug 2016 10:22:46 +1000 David Seikel > >>>>>>> <onef...@gmail.com> said: > >>>>>>> > >>>>>>> > >>>>>>>> On Wed, 31 Aug 2016 09:13:30 +0900 Carsten Haitzler (The > >>>>>>>> Rasterman) <ras...@rasterman.com> wrote: > >>>>>>>> > >>>>>>>> > >>>>>>>>> On Sun, 28 Aug 2016 09:13:46 -0700 Bertrand Jacquin > >>>>>>>>> <bertr...@jacquin.bzh> said: > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> beber pushed a commit to branch master. > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>> http://git.enlightenment.org/website/planet.git/commit/?id=6f0e0476ac73b19c57dcca2d4e589730585dddcb > >>> > >>>>>>>>>> commit 6f0e0476ac73b19c57dcca2d4e589730585dddcb > >>>>>>>>>> Author: Bertrand Jacquin <bertr...@jacquin.bzh> > >>>>>>>>>> Date: Sun Aug 28 17:11:48 2016 +0100 > >>>>>>>>>> > >>>>>>>>>> MINOR: config: Remove raster dead blog > >>>>>>>>>> > >>>>>>>>> it's not actually dead. it just has no content atm. i > >>>>>>>>> fixed the url to be right it just is a 0 byte return > >>>>>>>>> atm as i installed a cms but still have work to do on > >>>>>>>>> the site and haven't filled it with content yet :) > >>>>>>>>> > >>>>>>>> But but butt, it's at least a few days old already, it > >>>>>>>> should be bursting at the seams, full of great content, > >>>>>>>> and excessive bling by now! :-P > >>>>>>>> > >>>>>>> i wish it were... have so many things to do. :) > >>>>>>> > >>>>>> So maybe now you might understand why my SledjHamr site isn't > >>>>>> as pretty and full of great content as YOU want? Building an > >>>>>> entire world takes time, they tend to be full of lots and > >>>>>> lots and lots of fiddly little details. :-P > >>>>>> > >>>>> i'm not telling people to read my site though... :) > >>>>> difference. :) it's not meant to be an informational resource > >>>>> i'm saying people should read... at this point. it's a work in > >>>>> progress i have to get to. > >>>>> > >>>> Both are works in progress, the only differences are mine will > >>>> take years to get anywhere useful, and yours has no content. I > >>>> only told you to read mine coz you where bitching about my shit, > >>>> and my site at least tries to describe my shit. :-P > >>>> > >>> tries sure. not very effectively. :) > >>> > >>> > >>>> I'm not actually advertising my site yet, otherwise the URL would > >>>> be in my email .sig. Search engines have found it though, zero > >>>> SEO on my part, but no problems if people stumble on it. At > >>>> least someone, or something, is not ignoring me. lol > >>>> > >>> but people who are busy aren't going to spend the time unless you > >>> smooth the > >>> path with nice easy to follow docs of how to download, get started > >>> and get working with a fairly minimal amount of effort. > >>> > > > > Most of my build instructions are to get EFL up and running, since > > it's on EFL application that needs EFL running first. Once that is > > done, the SledjHamr build instructions are trivial, and doesn't take > > long. It passes my "hold your breath" test. B-) > > > > Can't blame me for EFL being hard to build. I can blame you, Raster, > > for not bothering to read those instructions, coz you are oh so busy, > > and apparently I'm not. Apparently you want me to drop everything I'm > > doing, and whip up some random 3D game as some sort of payment to get > > any help around here. :-P > > > ------------------------------------------------------------------------------ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel