onefang Rejected wrote:
> On Thu, 01 Sep 2016 14:06:19 +0000 Mike Blumenkrantz
> <michael.blumenkra...@gmail.com> wrote:
>
>   
>> how is this thread still active
>>     
>
> Coz I'm finding Rasters attitude to EFL application developers is
> deplorable, and I'm having serious thoughts about dropping my
> involvement in EFL development.  Doesn't look like I can change his
> mind though, all he has time for is to come up with excuses to ignore
> me.  Even trying to point out how hypocritical he is isn't helping,
> he's sticking with his guns here.  I'm supposed to be perfect, he can
> get away with doing nothing.  Pfffft
>
>   

    Those who've been around here long-ago-enough know that I'm not one
to go around arbitrarily defending Carsten... But man, what exactly are you
expecting that Carsten or anyone else in 'eland' should be doing that 
they are not
doing?

    Do you want them to fix/improve issues with Evas3D that affect your 
VR app,
or become actively interested in it, or what? It's clear that you feel 
frustrated and
rejected somehow, but what exactly is it that you expect people to do? 
If it's mainly
to address the above then you're likely not helping your cause by 
attacking people.

    VR may or may not become the 'big thing' sometime in the future, but 
the  fact is
that right now it's of very limited use. Furthermore, those few in eland 
that may have
some abilities in 3D stuff are likely already busy with their stuff or 
aren't all that into VR.

    If you feel that you're working on cutting edge stuff that will be 
great someday, then
you'll just have to persevere and continue until it is great. Meantime, 
try and do your best
to gather more interest in it.
    One way to do that is of course to really polish and 'sell' your app 
even if it's in some
very early stage, but again it may be just too early for that... So, 
another way is simply
to try and gather more interest in the use of 3D in e-guis.
    Though I have no idea what the current state of Evas3D is, or if 3D 
scenes are supported
in edje or elem, I would guess that Evas3D ought to surely help you with 
that simpler goal.

    How? Well, some module for e that uses 3D - could be a 3D world 
clock, could be a
3D desktop background, ... etc. That's probably more interesting to 
e-devs than yet-another-
simplistic-3D-game, and it's a great selling point for 3D if done well. 
Just being able to load
3D scenes (like X3D or whatnot) and use them as theming elements for 
elem apps would be
a good start.

    In short, if people in eland are currently not that interested in 
your external VR app but you
feel they ought to be, then maybe making them become more interested in 
the uses of 3D
for e's guis, as mentioned above, will slowly make them notice it (and 
you) more and more.
And if no one is currently doing that (3D in e's guis), then it's even 
better if you take that lead.


>> On Wed, Aug 31, 2016 at 10:25 PM Carsten Haitzler
>> <ras...@rasterman.com> wrote:
>>
>>     
>>> On Thu, 1 Sep 2016 11:32:50 +1000 onefang Rejected
>>> <onef...@gmail.com> said:
>>>
>>>       
>>>> On Thu, 1 Sep 2016 07:42:13 +0900 Carsten Haitzler (The Rasterman)
>>>> <ras...@rasterman.com> wrote:
>>>>
>>>>         
>>>>> On Wed, 31 Aug 2016 13:18:01 +1000 David Seikel
>>>>> <onef...@gmail.com> said:
>>>>>
>>>>>           
>>>>>> On Wed, 31 Aug 2016 12:10:10 +0900 Carsten Haitzler (The
>>>>>> Rasterman) <ras...@rasterman.com> wrote:
>>>>>>
>>>>>>             
>>>>>>> On Wed, 31 Aug 2016 10:22:46 +1000 David Seikel
>>>>>>> <onef...@gmail.com> said:
>>>>>>>
>>>>>>>               
>>>>>>>> On Wed, 31 Aug 2016 09:13:30 +0900 Carsten Haitzler (The
>>>>>>>> Rasterman) <ras...@rasterman.com> wrote:
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> On Sun, 28 Aug 2016 09:13:46 -0700 Bertrand Jacquin
>>>>>>>>> <bertr...@jacquin.bzh> said:
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> beber pushed a commit to branch master.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>> http://git.enlightenment.org/website/planet.git/commit/?id=6f0e0476ac73b19c57dcca2d4e589730585dddcb
>>>       
>>>>>>>>>> commit 6f0e0476ac73b19c57dcca2d4e589730585dddcb
>>>>>>>>>> Author: Bertrand Jacquin <bertr...@jacquin.bzh>
>>>>>>>>>> Date:   Sun Aug 28 17:11:48 2016 +0100
>>>>>>>>>>
>>>>>>>>>>     MINOR: config: Remove raster dead blog
>>>>>>>>>>                     
>>>>>>>>> it's not actually dead. it just has no content atm. i
>>>>>>>>> fixed the url to be right it just is a 0 byte return
>>>>>>>>> atm as i installed a cms but still have work to do on
>>>>>>>>> the site and haven't filled it with content yet :)
>>>>>>>>>                   
>>>>>>>> But but butt, it's at least a few days old already, it
>>>>>>>> should be bursting at the seams, full of great content,
>>>>>>>> and excessive bling by now!  :-P
>>>>>>>>                 
>>>>>>> i wish it were... have so many things to do. :)
>>>>>>>               
>>>>>> So maybe now you might understand why my SledjHamr site isn't
>>>>>> as pretty and full of great content as YOU want?  Building an
>>>>>> entire world takes time, they tend to be full of lots and
>>>>>> lots and lots of fiddly little details.  :-P
>>>>>>             
>>>>> i'm not telling people to read my site though... :)
>>>>> difference. :) it's not meant to be an informational resource
>>>>> i'm saying people should read... at this point. it's a work in
>>>>> progress i have to get to.
>>>>>           
>>>> Both are works in progress, the only differences are mine will
>>>> take years to get anywhere useful, and yours has no content.  I
>>>> only told you to read mine coz you where bitching about my shit,
>>>> and my site at least tries to describe my shit.  :-P
>>>>         
>>> tries sure. not very effectively. :)
>>>
>>>       
>>>> I'm not actually advertising my site yet, otherwise the URL would
>>>> be in my email .sig.  Search engines have found it though, zero
>>>> SEO on my part, but no problems if people stumble on it.  At
>>>> least someone, or something, is not ignoring me.  lol
>>>>         
>>> but people who are busy aren't going to spend the time unless you
>>> smooth the
>>> path with nice easy to follow docs of how to download, get started
>>> and get working with a fairly minimal amount of effort.
>>>       
>
> Most of my build instructions are to get EFL up and running, since
> it's on EFL application that needs EFL running first.  Once that is
> done, the SledjHamr build instructions are trivial, and doesn't take
> long.  It passes my "hold your breath" test.  B-)
>
> Can't blame me for EFL being hard to build.  I can blame you, Raster,
> for not bothering to read those instructions, coz you are oh so busy,
> and apparently I'm not.  Apparently you want me to drop everything I'm
> doing, and whip up some random 3D game as some sort of payment to get
> any help around here.  :-P


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