onefang Rejected wrote: > On Thu, 01 Sep 2016 14:06:19 +0000 Mike Blumenkrantz > <michael.blumenkra...@gmail.com> wrote: > > >> how is this thread still active >> > > Coz I'm finding Rasters attitude to EFL application developers is > deplorable, and I'm having serious thoughts about dropping my > involvement in EFL development. Doesn't look like I can change his > mind though, all he has time for is to come up with excuses to ignore > me. Even trying to point out how hypocritical he is isn't helping, > he's sticking with his guns here. I'm supposed to be perfect, he can > get away with doing nothing. Pfffft > >
Those who've been around here long-ago-enough know that I'm not one to go around arbitrarily defending Carsten... But man, what exactly are you expecting that Carsten or anyone else in 'eland' should be doing that they are not doing? Do you want them to fix/improve issues with Evas3D that affect your VR app, or become actively interested in it, or what? It's clear that you feel frustrated and rejected somehow, but what exactly is it that you expect people to do? If it's mainly to address the above then you're likely not helping your cause by attacking people. VR may or may not become the 'big thing' sometime in the future, but the fact is that right now it's of very limited use. Furthermore, those few in eland that may have some abilities in 3D stuff are likely already busy with their stuff or aren't all that into VR. If you feel that you're working on cutting edge stuff that will be great someday, then you'll just have to persevere and continue until it is great. Meantime, try and do your best to gather more interest in it. One way to do that is of course to really polish and 'sell' your app even if it's in some very early stage, but again it may be just too early for that... So, another way is simply to try and gather more interest in the use of 3D in e-guis. Though I have no idea what the current state of Evas3D is, or if 3D scenes are supported in edje or elem, I would guess that Evas3D ought to surely help you with that simpler goal. How? Well, some module for e that uses 3D - could be a 3D world clock, could be a 3D desktop background, ... etc. That's probably more interesting to e-devs than yet-another- simplistic-3D-game, and it's a great selling point for 3D if done well. Just being able to load 3D scenes (like X3D or whatnot) and use them as theming elements for elem apps would be a good start. In short, if people in eland are currently not that interested in your external VR app but you feel they ought to be, then maybe making them become more interested in the uses of 3D for e's guis, as mentioned above, will slowly make them notice it (and you) more and more. And if no one is currently doing that (3D in e's guis), then it's even better if you take that lead. >> On Wed, Aug 31, 2016 at 10:25 PM Carsten Haitzler >> <ras...@rasterman.com> wrote: >> >> >>> On Thu, 1 Sep 2016 11:32:50 +1000 onefang Rejected >>> <onef...@gmail.com> said: >>> >>> >>>> On Thu, 1 Sep 2016 07:42:13 +0900 Carsten Haitzler (The Rasterman) >>>> <ras...@rasterman.com> wrote: >>>> >>>> >>>>> On Wed, 31 Aug 2016 13:18:01 +1000 David Seikel >>>>> <onef...@gmail.com> said: >>>>> >>>>> >>>>>> On Wed, 31 Aug 2016 12:10:10 +0900 Carsten Haitzler (The >>>>>> Rasterman) <ras...@rasterman.com> wrote: >>>>>> >>>>>> >>>>>>> On Wed, 31 Aug 2016 10:22:46 +1000 David Seikel >>>>>>> <onef...@gmail.com> said: >>>>>>> >>>>>>> >>>>>>>> On Wed, 31 Aug 2016 09:13:30 +0900 Carsten Haitzler (The >>>>>>>> Rasterman) <ras...@rasterman.com> wrote: >>>>>>>> >>>>>>>> >>>>>>>>> On Sun, 28 Aug 2016 09:13:46 -0700 Bertrand Jacquin >>>>>>>>> <bertr...@jacquin.bzh> said: >>>>>>>>> >>>>>>>>> >>>>>>>>>> beber pushed a commit to branch master. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>> http://git.enlightenment.org/website/planet.git/commit/?id=6f0e0476ac73b19c57dcca2d4e589730585dddcb >>> >>>>>>>>>> commit 6f0e0476ac73b19c57dcca2d4e589730585dddcb >>>>>>>>>> Author: Bertrand Jacquin <bertr...@jacquin.bzh> >>>>>>>>>> Date: Sun Aug 28 17:11:48 2016 +0100 >>>>>>>>>> >>>>>>>>>> MINOR: config: Remove raster dead blog >>>>>>>>>> >>>>>>>>> it's not actually dead. it just has no content atm. i >>>>>>>>> fixed the url to be right it just is a 0 byte return >>>>>>>>> atm as i installed a cms but still have work to do on >>>>>>>>> the site and haven't filled it with content yet :) >>>>>>>>> >>>>>>>> But but butt, it's at least a few days old already, it >>>>>>>> should be bursting at the seams, full of great content, >>>>>>>> and excessive bling by now! :-P >>>>>>>> >>>>>>> i wish it were... have so many things to do. :) >>>>>>> >>>>>> So maybe now you might understand why my SledjHamr site isn't >>>>>> as pretty and full of great content as YOU want? Building an >>>>>> entire world takes time, they tend to be full of lots and >>>>>> lots and lots of fiddly little details. :-P >>>>>> >>>>> i'm not telling people to read my site though... :) >>>>> difference. :) it's not meant to be an informational resource >>>>> i'm saying people should read... at this point. it's a work in >>>>> progress i have to get to. >>>>> >>>> Both are works in progress, the only differences are mine will >>>> take years to get anywhere useful, and yours has no content. I >>>> only told you to read mine coz you where bitching about my shit, >>>> and my site at least tries to describe my shit. :-P >>>> >>> tries sure. not very effectively. :) >>> >>> >>>> I'm not actually advertising my site yet, otherwise the URL would >>>> be in my email .sig. Search engines have found it though, zero >>>> SEO on my part, but no problems if people stumble on it. At >>>> least someone, or something, is not ignoring me. lol >>>> >>> but people who are busy aren't going to spend the time unless you >>> smooth the >>> path with nice easy to follow docs of how to download, get started >>> and get working with a fairly minimal amount of effort. >>> > > Most of my build instructions are to get EFL up and running, since > it's on EFL application that needs EFL running first. Once that is > done, the SledjHamr build instructions are trivial, and doesn't take > long. It passes my "hold your breath" test. B-) > > Can't blame me for EFL being hard to build. I can blame you, Raster, > for not bothering to read those instructions, coz you are oh so busy, > and apparently I'm not. Apparently you want me to drop everything I'm > doing, and whip up some random 3D game as some sort of payment to get > any help around here. :-P ------------------------------------------------------------------------------ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel