Thanks Ron, I think you've found my wavelength (as fluctuating as it
might be).  I agree on that patterns would be awesome to teach, as
early as they can conceive what an object is.

The book "Objects First" by Kolling is my inspiration for doing this,
it's aimed at the right level.  Take a game apart, understand the
objects, understand the classes that make them up, tweak the classes,
build some classes, inheritance, etc.

I'll also take a look at Sandy, 3D would be so cool!

If you have the time (I'm assuming you don't, so no pressure), could
you teach me about how I would use intervals for something like a
simple Paddle class in Pong?  Just something for KeyListeners, to move
the paddle object.  This is one of the first lessons I would like to
get across, using a "class" from the Library of a movie for two
"instances".  After Pong I was going to move toward Space Invaders, to
throw in Arrays and reinforce the class -> objects relationship.

Thanks again!
Mike

On 8/19/07, Ron Wheeler <[EMAIL PROTECTED]> wrote:
> You might also want to look at Sandy.
> It is a 3D engine for Actionscript.
> Very easy to build 3D applications that might be fun for the kids.
>
> Check out Script_in_Action forum for resources and links.
>
>
> Mike Reilly wrote:
> > Thanks so much to all of you for such quick responses.  I'm sure my
> > students will benefit from many of the links that you've already sent.
> >
> > Since I'm not the best at clarity when writing, I'll throw out what
> > started this thinking.  I read Andy Harris' "Beginning Flash Game
> > Programming For Dummies", and I think the level of that book was
> > awesome for intro.  I have also been using Greenfoot.org as a
> > supplement to teach Java, as kids love games whether it's intro or
> > more advanced (remember, these are 14-17 year olds, and we're trying
> > to generate an interest in programming).
> >
> > So this semester I'll be trying to develop an OO approach, using
> > Actionscript (can't install anything else without formal district
> > approval).  Some of the resources forwarded should be very helpful,
> > and I truly appreciate all support.
> >
> > I'll be reading Moock's "Essential ActionScript 2.0", combining it
> > with Harris' "Dummies", to create "Essential Games for Dummies"!
> >
> > On a serious note, how do you get an "enter_frame" event handler to
> > work inside an AS file?
> >
> It works but you shouldn't use it . Look at using intervals.
> Try not to teach bad programming practices to kids at that age.
>
> You might also want to read "Heads Up Design Patterns" just to find out
> the "right" way to do many things. It is oriented to Java but all
> relevant to ActionScript.
>
> Ron
> > Thanks again, I won't bother you all much more.  Please take a look at
> > last year's kids work:  www.nghsit.com/studyhall
> >
> > Mike
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