sandbox? Am guessing direct memory access maybe disallowed because people could try to exploit buffer overflows...

John McCormack wrote:
Thank you for that, it was very interesting.
It was certainly faster for those operations.

< opcodes which aren't available in AS3

It doesn't seem possible that those opcodes, for direct memory access, are not used by Adobe.
Why would that be?

John



Meinte van't Kruis wrote:
Joa Ebert's apparat can be found here:
http://blog.joa-ebert.com/2009/08/11/apparat-is-now-open-source/
<http://blog.joa-ebert.com/2009/08/11/apparat-is-now-open-source/>As far as Cannassa is concerned, he is best known for Haxe, which uses alchemy opcodes
here and
there(with his flash.memory implementation, but I'm no haxe expert), here is
the url:
http://ncannasse.fr/blog/virtual_memory_api

Offcourse it all still runs in the same Flash sandbox, I believe the
performance gains are basically due to
the fact that alchemy compiled code can do memory access faster by using
opcodes which arent
available in AS3 (don't ask me why). Anyway, I'm no expert, but a bit of it
is explained here:

http://ncannasse.fr/blog/adobe_alchemy

On Wed, Jan 6, 2010 at 12:19 PM, John McCormack <j...@easypeasy.co.uk>wrote:

Meinte van't Kruis wrote:

Seeing the whole apparat project of Joa Ebert or the stuff Nicolas
Cannasse


Are their projects available to see?

 implementing some alchemy to speed things up.
As far as I understand it, the C++ code is still converted into Flash's
byte codes, so any performance gain must have been from the algorithms in
the C++ code.

How much difference did it make?

John



On Tue, Jan 5, 2010 at 4:07 PM, Paul Andrews <p...@ipauland.com> wrote:

Meinte van't Kruis wrote:



Actually, I think performance should be on top of the priority list for
any
Flash developer.
Unresponsive flash apps are the number one irritation imho.





LOL, I have yet to write one and I have yet to use any techniques from my assembler or C++ days. In most cases Flash provides more than adequate
responsiveness with very little special care.

The top of the priority list is a user experience that makes the client happy and performance and responsiveness has yet to be a deciding issue.

The most challenging responsiveness issue I have had has been parsing
large
text files for data (several megabytes in size) using AS2 while keeping a visualisation animating smoothly and preventing script time-outs. It was
very much the rare exception.

I realise that for some people manipulating large numbers of animated
clips
or sprites, performance could be an issue, but I think such applications
of
flash aren't the mainstream.

Paul

_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders






_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders






_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


--

Glen Pike
01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>

_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to