> In real life, it's also much harder to do a tail strike than it is > with the JSBSim 172 -- it's quite safe to pull all the way back on the > yoke to keep the weight off the nosewheel.
Try playing with your CG in JSBsim; I routinely see aircraft with their tail tiedown heavily abraded due to excessive back pressure with aft CG. I've also seen people flare, balloon, stall, and hit _tail_ first. Amazingly, they then apply power for the touch-and-go without worries (as though they do it all the time) instead of finding a mechanic to have a quick look at the airframe for buckling and/or crack formation. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel