Erik Hofman <[EMAIL PROTECTED]> said: > > > > > > Yeah - none of my models could be regarded as low-poly. Then again, the > > shapes of the models I tend to do are quite complex and not a simple tube > > like the majority of airliners. There's quite an overhead in doing the > > detail stuff like the engines and u/c, but I try to ameliorate that by > > de-selecting all the u/c stuff when it's retracted. I figured out the > > single-sided polys thing too:) > > Don't get me wrong, I do like your models very much. But I hate to see > all the models having the same level of details. Some aircraft need a > lot of polygons, I can understand that. > > What I'm hoping is there will be a bunch of good quality low polygons > aircraft available also (for people like myself using less than optimal > hardware).
What's the max you can run comfortably? If you want to do the xml I can upload reduced detail versions of some my models. Let me know which ones are of interest. Do folks think this is a good idea? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel