> Seeing how the ampere draw and the voltage would under normal
> conditions hardly move (except maybe at start). The information could be
> programmed into
> the electrical supply system.I assume we are dealing with light A/C
> here as I doubt anyone flying a 737 would see an amp metre in their
> life time.If we are talking about failures then would they not be better
> handled by a random event generator.After all I guess you are going to
> have a random event generator tell you the instrument is drawing excess
> current and then pop the C/B.Why not just tell the elecrical system to pop
> the circuit breaker.
>
> To be able to have circuit breakers pop automatically (lower priority).
>
> Once again random event generator
>
> To be able to have things start on fire when they are really overloaded
> (really low
> >priority.)
>
> And again random event generator.
> >

If you're so stuck on random event generators, go use MSFS.  It's full of
'em, including the flight model.

The idea here is to be able to create an accurate representation of an
aircraft electrical system.  To be able to do this accurately, building
blocks like circuit breakers are required.  The model that Curt and I have
been hashing back and forth is actually quite straightforward and easy to
use.  Terminal Reality used a similar method for their electrical systems
in Fly! II, but they went so far as to identify individual wires.  We're
not getting that detailed. (Yet! *laughs*)

Every commercial simulator I've worked with has had some kind of
electrical system simulation running.  Only video games use "random event
generators" in lieu of proper systems.  FlightGear is a _simulator_ first
and foremost.

g.



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