Andy Ross writes: > > > An even better addition would be libjpeg integration for texture > files.
I doubt if that will ever happen http://sjbaker.org/steve/omniv/jpegs_are_evil_too.html But I agree we shoul dbe using texture compression Best would be a OpenGL supported format like S3TC but older cards don't support it. We could work around this by using a software decompressor when hardware S3TC wasn't available. But just switching to PNG would make a substantial reduction in the package size and would not add much to the load time Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel