Andy Ross writes:
> > 
> An even better addition would be libjpeg integration for texture
> files.  

I doubt if that will ever happen
http://sjbaker.org/steve/omniv/jpegs_are_evil_too.html

But I agree we shoul dbe using texture compression
Best would be a OpenGL supported format like S3TC but older 
cards don't support it.  

We could work around this by using a software decompressor
when hardware S3TC wasn't available.

But just switching to PNG would make a substantial reduction in 
the package size and would not add much to the load time

Norman



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