On Sunday 26 October 2008, Stuart Buchanan wrote:
> LeeE wrote:
> > On Saturday 25 October 2008, Stuart Buchanan wrote:
> > > Hi All,
> > >
> > > After a lot of effort, and help from Tim, I've finally got
> > > some 3D shader-based clouds that work acceptably:
> > >
> > > http://www.nanjika.co.uk/flightgear/clouds.jpg
> > >
> > > A patch is available from here:
> > > http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
> > >
> > > I've put quite a bit of effort into making the clouds as
> > > configurable as possible. The cloudlayers.xml file should
> > > allow any cloud-artists to create much prettier clouds than I
> > > have managed.
> > >
> > > There are quite a few bugs to be ironed out:-
> > > 3) The alpha-blending isn't working properly
> >
> > This looks like a z-ordering issue.  Is z-ordering used in the
> > cloud routines?
>
> It is, but I'm not sure it is working on the level of individual
> sprites. The clouds are in the correct rendering bin (I think),
> but because of the use of shaders we currently just render them
> in an arbitary order within each cloud.
>
> I wonder if the problem is the
> CouldShaderGeometry::drawImplementation(). Does that seem likely?
>
> -Stuart

Yeah - the ordering seems random - some of the individual sprites 
look ok but others don't.  Are the texture edges anti-aliased? - it 
looks like they may be and that might be causing problems because 
of intermediate values in the boundaries.

LeeE

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