Ron Jensen wrote:
> I could never see the clouds with --enable-real-weather-fetch set
There's an interaction between the real weather fetch code and the 3D cloud that
I'm still working out. I think the root problem is that the 3D clouds are
bolted onto
the side of the 2D ones, and don't always get updated in sync.
> > > Until I 3. enabled "Environment => Weather scenerio" from "none" to
> > > "METAR". Does also work if I enable "Thunderstorm" or "fair weather".
> > >
> > > As I don't know how Stuart intended it to work I only know that step 3
> > > is absolute necessary.
>
> Once I perform step 3 (without --enable-real-weather-fetch set) I see an
> extreme drop in frame rate, from around 70 fps to under 20 fps.
That's bad. What happens if you disable the 3D clouds after this point?
> Also, I started at KSFO and flew the UFO to Ogden, UT. (Lat 41.1, Long
> -111.1) somewhere along the trip, the 3d clouds disappeared, although
> frame rates stayed very low.
That's one of the bugs. The 3D layer is repeated in a 3x3 grid, and there is
code to designed to handle when you move out of the middle layer, shifting
the grid across.
-Stuart
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