Thanks leee..
for all the tips..

Is one of you aircraft in CVS so I cant study the autopilot.

pete

leee wrote:
> On Monday 25 Jan 2010, Pete Morgan wrote:
>   
>> thanks lee for the reply, particular about the "thinking it
>> through" part; and am already thinking about a problem I've
>> encountered, although I'm still trying to get the hang of the
>> autopilot.
>>
>> VNAV. -  (don't know how to explain the problem well)
>>
>> I've managed to get the Altitude hold, Vertical Speed, glidescope
>> and Pitch to work well individually,
>> eg the Altitude Hold has a spike filter on the <input> which
>> removes the "lurches" and violent movements.
>>
>> However switching between the VNAV modes  causes the "elevator"
>> which all the PID's are individually driving to "Jump" to a new
>> position. eg switching from -1000 fps vertical speed descent to a
>> climb to altitude hold above.
>> This "immediate elevator jump" can be clearly seen on the yoke
>> and the HUD elevator indicator and causes the aircraft to bounce
>> around.
>>
>> I'm not sure how to tackle this problem, or indeed what the real
>> problem is.
>>
>> One thought would be to make ALL the vnav PID's/calculations feed
>> a single output such as "target-climb-rate-fps",
>> and then this would be filtlered to manipulate the elevator. That
>> would mean making some convertion eg from the glideslope  to
>> "target-climb-rate-fps".
>>
>> Another would to have some sort of "crossfade" as the PID's swap
>> from one to another.
>>
>> Are there any existing solutions to this problem.
>>
>> Any advice greatly appreciated.
>>
>> regards
>> pete
>>     
>
> The large initial deflections you can get when switching between 
> different controller cascades seems to occur because on the first 
> iteration the controller sees an error but has no 'trend history' 
> to know how effective its correction is, and so may command the max 
> correction.  As the aircraft responds to the initial correction 
> though, the controller gets feedback upon which it then gauges the 
> correction for the next iteration.
>
> There are a number of ways around this, from limiting the flight 
> control surface rate, either in the FDM config, or by inserting a 
> filter between the output from the controller and the control axis 
> input of the FDM, to filtering the target inputs, to using common 
> pid controllers in the control hierarchy.
>
> I ended up using a three controller hierarchy in some aircraft, with 
> the same lower-level controllers being used by all modes and which 
> were always engaged; only the top level controllers were switched.
>
> For example, for altitude-hold I might have the following hierarchy:
>
>       Altitude-hold: generates a target climb-rate in FPS from the
>       difference between the current altitude and the target altitude.
>
>               Climb-rate-hold: generates a target pitch angle from the
>               difference between the current climb-rate and the target
>               climb rate generated by the Altitude-hold controller.
>
>                       Pitch-hold: generates an elevator deflection from the
>                       difference betwen the current pitch and the target
>                       pitch generated by the Climb-rate-hold controller.
>
> but then I'd use the same Climb-rate-hold and Pitch-hold controllers 
> for the glideslope-hold hierarchy and just switch the Top level 
> Altitude hold controller off instead of duplicating the entire 
> hierarchy again.
>
> Because the lower-level controllers are running continuously and are 
> not switched on and off they've got some trend history data to be 
> working with and this seems to ameliorate the problem by 
> effectively buffering the top-level input change.
>
> This type of hierarchy isn't without its own problems though; at low 
> airspeeds you might need the Pitch-hold controller to be pretty 
> brutal and almost driving into oscillation but at high speeds you 
> need it to be much more delicate.  However, judicious use of 
> filters and variable gains can usually get you around most 
> problems.
>
> There is one type of autopilot problem that's more difficult fix 
> though: the autopilot controllers and filters should run at a 
> constant rate and although a <rate> parameter was added and 
> initially worked, I think it may have become broken at some point 
> and the rate at which the controllers and filters operate depends 
> more upon the frame rate than anything else.  Because the rate at 
> which the controllers work is critical, depending upon the gains 
> used, a controller that might be stable on one system might become 
> unstable on a slower, or even sometimes a faster system (I've seen 
> this sort of problems happen both ways).
>
> LeeE
>
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attendees to learn about information security's most important issues through
interactions with peers, luminaries and emerging and established companies.
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