On Wed, Feb 3, 2010 at 9:09 AM, Tim Moore <timoor...@gmail.com> wrote:

>
>
> On Wed, Feb 3, 2010 at 12:33 AM, John Denker <j...@av8n.com> wrote:
>
>>
>>
>> The "rc4" from a couple of days ago has a glitch
>> that I haven't seen before:
>>
>> FRAGMENT glCompileShader "" FAILED
>> FRAGMENT Shader "" infolog:
>> Fragment shader failed to compile with the following errors:
>> ERROR: 0:28: error(#162) Wrong operand types no operation '*' exists that
>> takes a left-hand operand of type 'default varying 4-component vector of
>> float' and a right operand of type '3-component vector of float' (or there
>> is no acceptable conversion)
>> ERROR: 0:27: error(#160) Cannot convert from '4-component vector of float'
>> to '3-component vector of float'
>> ERROR: error(#273) 2 compilation errors.  No code generated
>>
>> What hardware and driver? A possible workaround is to comment out the
> conditional tests related to  gl_FrontFacing
> in Shaders/default.frag and Shaders/mat-anim.frag.
> Tim
>
> Whoops, never mind. Try the Shaders/mat-anim.frag that I just checked into
CVS data.

I devine that the hardware is ATI...

Tim
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