On Sat, 16 Apr 2011, ThorstenB wrote:

> Another observation: I started an MP session at KSFO (lots of MP
> aircraft), then warped to the middle of nowhere (no MP aircraft).
> After about 30min I dumped the scene graph. Surprisingly, loads of
> osg::particles were still *in* the scene graph, referring to aircraft
> specific smoke and contrail textures. I would have expected them to be
> dropped from the scene graph after some time - or when we move to a
> very distant position. Maybe there's another issue.

I think that is a different leak from the effects. IIRC each particle 
system is attached to the scene graph in (at least) two places: at the 
emitter's location in the graph and in a global vector of particle system 
updaters. IIRC they are never removed from the global list of updaters
(a bug - but a hard one to fix due to concurrency issues).
Tim knows more about this.

Cheers,

Anders
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Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/

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