On Sat, 16 Apr 2011, ThorstenB wrote: > Another observation: I started an MP session at KSFO (lots of MP > aircraft), then warped to the middle of nowhere (no MP aircraft). > After about 30min I dumped the scene graph. Surprisingly, loads of > osg::particles were still *in* the scene graph, referring to aircraft > specific smoke and contrail textures. I would have expected them to be > dropped from the scene graph after some time - or when we move to a > very distant position. Maybe there's another issue.
I think that is a different leak from the effects. IIRC each particle system is attached to the scene graph in (at least) two places: at the emitter's location in the graph and in a global vector of particle system updaters. IIRC they are never removed from the global list of updaters (a bug - but a hard one to fix due to concurrency issues). Tim knows more about this. Cheers, Anders -- --------------------------------------------------------------------------- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel