> De: "Erik Hofman" <e...@ehofman.com> > > On Thu, 2012-04-12 at 10:35 +0200, Erik Hofman wrote: > > On Thu, 2012-04-12 at 10:29 +0200, Erik Hofman wrote: > > > On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote: > > > > On 12 Apr 2012, at 08:24, Renk Thorsten wrote: > > > > > > > > > 3) On my box, all three panels in the screen edges show the > > > > > same image - not so on Fred's videos - is this the intended > > > > > behaviour? > > > > > > > > This is the important one - it means the multiple render > > > > targets isn't working, so you have no chance of seeing > > > > anything sensible with Rembrandt. (As I understand it) > > > > > > Also I see that --prop:/sim/rendering/no-16bit-buffer=true falls > > > back to > > > 8-but normal buffers. That might be just a bit to low for normal > > > buffers. > > > > And it looks that way, Replacing GL_RGBA8 with GL_RGBA16 removes > > the flickering and still got me a working system. > > even GL_RGB16 works.
For all the buffers or only the normal buffer ? You're not supposed to have multiple render target of different element size. RGBA8 = 32bits, as well as RG16. What is your card brand and model ? I came across a blog post that compares multiple ways to compress the normals in an 8bit texture and I will try that shortly. Regards, -Fred ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel