On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: > > De: "Erik Hofman" <e...@ehofman.com> > > even GL_RGB16 works. > > For all the buffers or only the normal buffer ?
I only tested the normal buffer. > You're not supposed to have multiple render target of different element > size. RGBA8 = 32bits, as well as RG16. What is your card brand and model ? It's a NVidia GeForce 9600GT > I came across a blog post that compares multiple ways to compress the > normals in an 8bit texture and I will try that shortly. That might be a good idea, at least to save texture memory. Erik ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel