On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote:
> > De: "Erik Hofman" <e...@ehofman.com>
> > even GL_RGB16 works.
> 
> For all the buffers or only the normal buffer ?

I only tested the normal buffer.

> You're not supposed to have multiple render target of different element
> size. RGBA8 = 32bits, as well as RG16. What is your card brand and model ?

It's a NVidia GeForce 9600GT

> I came across a blog post that compares multiple ways to compress the 
> normals in an 8bit texture and I will try that shortly.

That might be a good idea, at least to save texture memory.

Erik


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