Stuart > -----Original Message----- > From: Stuart Buchanan [mailto:stuar...@gmail.com] > Sent: 25 April 2013 15:28 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Atmospheric Light Scattering > > Hi Vivian, > > I'm not going to address the high level debate, but I have some specific > comments. > > On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: > > I think a more general concern would be that we seem to be developing > > 3 or 4 different Flightgears, in which different things work or not as > > the case might be: > > > > Rembrandt > > > > Basic weather/Advanced Weather > > > > Atmospheric Light Scattering (ALS) > > I've just put in some effort recently to ensure that Basic Weather can take > advantage of ALS properly. So while we retain two weather models, there's > no longer a dependency of ALS on Advanced Weather. So we're moving in > the right direction here. > > I've also taken a bit of a look at merging Rembrandt and ALS, and I think I > understand the Rembrandt pipeline enough that I could add ALS to it. > > I'm very keen to promote a more consistent experience so that new users > don't encounter confusing differences between alternative rendering > schemes, and I'm prepared to put time into making that happen. > > I'll take a look at the wake shader if you want, but I supect you'd prefer me to > fix some of the other issues you raised below first :). > > > Right now FG seems like a mess with lots of things which "used to work > > (tm)": > > > > Screenshot directory entry in the gui doesn't work > > > > Ditto Terrasync directory > > > > Tree textures are misaligned (here anyway) > > > > Manual Weather Input. > > > > Effects as above. > > > > I know that this isn't all to do with you - > > Well, two of these at least are within my bailiwick (tree textures and manual > weather input). Manual weather input is on my TODO list, and I'll address > the tree texture issue in the other thread. > > I've not had any time to look at the screenshot/terrasync directory issue. I > strongly suspect that I could fix it, but I only have so many hours in the day, > and as mentioned before am spread pretty thin. > > Personally I think most of the active FG devs are currently very overstretched > in terms of the areas that they have ownership of, which is affecting how > much can actually be done. Fundamentally we need more core devs.
Couldn't we just! All the more reason not to bite off more than we can chew. And I know I owe you a more detailed response on the tree stuff - later today perhaps. While I'm on a roll we have had this one in terrasync at KSFO for I can't remember how many years: "Could not find at least one of the following objects for animation: 'terminal_2'" when using Terrasync data at KSFO, And this one seems to be new: Failed to create alias at /controls[0]/refuelling[0]/refuelling-drogues-pos-norm [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing another property. Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm With that I'll get back to some more useless eye-candy of passing sub-models over mp which I left as a TODO more years ago than I care to mention. I promise not to break anything though :-). Vivian ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel