DOSEMU2 seems to report itself almost exactly as VirtualBOX, that is:
VBE 2.0, D1=0:VGA compatible D1=0, D0=1:DAC is fixed with 6 bit by primary color
This destroy my hypothesis about games USING VGA Set palette function...
rather than the VBE one (AL=9... had wrongly written AH=9 in previous mail).
Because games works fine about palette in DOSEMU2.
So the new hypothesis is: VirtualBox does not handle correctly direct
manipulation
of VGA palette registers, although claiming VGA compatibility would suggest it
should.
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