Hi Jim,

> * has issues:
> gnu chess
> Kraptor
> Liquiwar
> magnetic
> mirror magic

> * remove: (license issues)> pakupaku [see suggestion]

If possible, solve the license issue (I think there
is none, see my other mail) and keep it. It is a good
example for 160x100 text graphics and thereby a good
test case for hardware emulator quality :-)

> * GNU Chess (a chess game) doesn't seem to work for me. When I
> ran GNUCHESS.EXE I got a bunch of ANSI esc codes printed...

Then you probably have to load NANSI. Easy solution, no? ;-)

> * Kraptor has weird graphics, like the palette isn't displaying
> properly. The palette was so weird that...

It works fine in DOSEMU2, report bug in VirtualBox?
The game is a clone of the classic space shooter:

https://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows

> * Liquiwar (some sort of strategy game?) has the same palette problem
> I mentioned earlier. I reset the virtual machine to use VBoxSVGA,
> thinking the game was trying to use SVGA capabilities that standard
> VGA couldn't handle, but got the same result. Hangs when I try to
> quit using the "Exit to DOS" button.

Graphics work fine in DOSEMU2, again a VirtualBox VGA bug?
You play by moving the red circle with the keyboard to
attract your red paint and spread it over the field, but
the computer opponent has far better strategy than I do.
You could also navigate by mouse or joystick, I think.

> * Mirror Magic displays some graphics in black and white. I *think*
> there's some graphical text there, but I can't read it, so I can't
> figure out what to do. I can't exit with the Esc key. Not sure what to
> do here. Had to reboot the virtual machine. I'm wondering if we need
> this game, or can we find another game to replace it?

Mirror Magic works perfectly for me in DOSEMU2, has a very
"sweet" color scheme with tones of red, green, blue, yellow.
You play by L/R clicking on mirrors to rotate them to direct
your beam to the balls, which also involves reflecting and
non-reflecting surfaces, rotating grids, teleporters etc.

If you reflect the beam back to yourself or hit red things,
you start to overheat. Sometimes hitting balls makes blocks
vanish elsewhere, helping you to reach the goal of directing
the beam to the receiver. Even the first level took a while.

> * Vertigo is a flight sim game. Maybe I did something wrong at the
> controls, but it made a little "crash" noise, then the game became
> unresponsive. Not sure how to play this. GNU GPL

It works perfectly for me, but you have to remember quite
a few keys to even get airborne (e.g. engine throttle) and
I crashed before I managed to finish a 360 degree circle to
see whether the level landscape was worth seeing. Style is
similar to Microsoft Flight Simulator 4.

Regards, Eric



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