but Tom! you know that you can do any thing!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 09, 2006 10:25 AM
Subject: Re: [Audyssey] Super Mario Brothers game


> Hi, Shaun.
> I agree with that. There would be little point in rewriting it if you
> could not have the classic sounds. The only problem with that is Mario
> was not as sound ritch as an audio game. You had sounds for jumps,
> shrinking, growing, getting items, breaking blocks, a couple of other
> things, and that is about it. There isn't any walking effect and to do
> it I would have to come up with some arcade kind of walk as the sound of
> sand, dirt, etc just wouldn't match up right.
> For the under water levels some bubble effects would be ok, but for
> castles dark spooky ambience just wouldn't work. I don't know. I'd have
> to see if I could add some extra effects for the bad guys without
> totally altering the  feel of the arcade.
>
> shaun everiss wrote:
>> the thing is I think we if I mean you do it should have the game as
>> close to the origional as possible down to the sounding arcade fx.
>> These were not really good but they are authentic.
>>
>
>
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