Is it a lack of skill or knowHow?, or maybe a lack of funding to get what is 
needed to create such games, not to mention the time and effort involved in 
producing such games.  Can companies the size of those that produce games 
for the blind produce such games quickly enough to satisfy gamers?  And how 
about the customer support after the games are marketed?  Even the current 
demo of Monty has produced how much for you to follow up on just in Email on 
this list??
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 25, 2006 7:11 PM
Subject: Re: [Audyssey] Accessible games was: thoughts on Monty


> Hi, Sean.
> One of the major things that I see has made the accessible games market
> so stagnant is quite a number of simple games like card games, board
> games, and space invader style clones, and developers for one reason or
> another have not really put the effort in to pushing the game designs to
> the fullest potential.
> I know you mentioned Tank Commander and of course Shades of Doom come
> pretty close to games made for sighted players of a few years ago before
> the online game craze. I think more games like this could be developed,
> and should be developed as it would change the offerings a great deal of
> what is out there.
> I know one of my projects Jedi Strike is going to come close to Shades
> of Doom type level, but many elements will actually be more advanced
> like a true 3D environment etc.
> The only reason I am certain such games have not been widely developed
> already is the game developers simply don't have the skill or know how
> at this point to do so.
>
>
>
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