Go to ljudo.com or make your own sounds. Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, December 06, 2006 12:24 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > hi > You get a wide variety of games. Each game needs its own sounds. And this > is > where the problem lies: if audio game maker is for free, you need to spend > a > lot of money because you need sounds for the games you create so you need > to > buy sound libraries. > Sound libraries do cost money! > Or does the developers of audio game maker supply people with sound > libraries included in the package? > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Behalf Of AudioGames.net > Sent: Wednesday, December 06, 2006 2:25 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > Hi David, > > I'll try to answer that question the best I can: > > Every game that is created with Audio Game Maker consists of multiple > files: > a standard Audio Game Player.exe, some standard library files, an XML file > that contains all the data of the game, and four folders that contain all > the sound files that are used in the game. To distribute a game, you > simply > share these files with someone else (simply .zip them up and send 'm). > That > person does not need to have Audio Game Maker, as all games are > stand-alone. > However, when someone receives a game from somebody else and puts the > files > in the Audio Game Maker folder, that person is able to open the .XML game > file using Audio Game Maker. This means that when you create a game with > Audio Game Maker and distribute it (either for free, money, goats, Linden > dollars or MySpace kudos) others can access your game file later on, edit > it, change the soundfiles, and distribute it themselves for even more > goats > or red paperclips. > > Therefore I hope you see that once you sell one game and it's out on the > Net, others can easily modify it. I personally don't have anything against > you selling a game you made with Audio Game Maker (you have every right to > ask for compensation for your hard work), but with how Audio Game Maker > works, you probably won't make that much money. Although, I might add, I > hereby dare the community to come up with your own economic system if you > want ;) Like a donation system, or a "ransom marketing" system (you create > a > game but not yet release it, advertise it, and when you receives enough > money in donations, you release the game for free), etc. etc.. I dare you > all, folks ... (smile) ... > > The goals of the Audio Game Maker project are: > > 1) to increase the amount of audio games > 2) give visually impaired wanna-be game designers a chance to develop > their > own audio games with a (simple) "what you hear is what you get"- kind of > tool (at least something simpler than C++) > > I am personally very interested in point 1, since "more games" means "more > examples added to the discourse" means "more knowledge on audio game > design" > and "more examples of accessible game design for the general game > industry". > > For us there is no financial gain in this whole project. We decided for a > "non-protected" format for the games for several reasons. One was that it > is > quite hard (given the short amount of time in which Audio Game Maker is > conceived) to create a tool with which one can create games that are > copy-protected/piracy safe. The other was that we would like to create a > community of people all developing audio games, sharing their ideas and > games with each other, teaming up to build larger games together. We were > thinking along the lines of this: let's say that there are a few people > out > there who want to build a Pong-type of game. With Audio Game Maker, once > someone has finished a Pong game, others can use that game to create their > own version, convert it into an Arkenoid type of game, etc. > > Many of you are currently into modding existing audio games. Think of this > as not only being able to change each others sound files, but also take a > game and make it your own. This is something that has been going on with > Flash/Shockwave game development for many years already. > > Is this enough of an answer? > > Greets and thanks for your interest! > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006 > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.