He I love making my own sounds. it is fun! if youneed help I could ttry when 
I have the time. I love foly sounds. check that out to.

> Go to ljudo.com or make your own sounds.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> ----- Original Message -----
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, December 06, 2006 12:24 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> hi
>> You get a wide variety of games. Each game needs its own sounds. And
>> this is
>> where the problem lies: if audio game maker is for free, you need to
>> spend a
>> lot of money because you need sounds for the games you create so you
>> need to
>> buy sound libraries.
>> Sound libraries do cost money!
>> Or does the developers of audio game maker supply people with sound
>> libraries   included in the package?
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net
>> Sent: Wednesday, December 06, 2006 2:25 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>> Hi David,
>>
>> I'll try to answer that question the best I can:
>>
>> Every game that is created with Audio Game Maker consists of multiple
>> files:
>> a standard Audio Game Player.exe, some standard library files, an
>> XML file that contains all the data of the game, and four folders
>> that contain all the sound files that are used in the game. To
>> distribute a game, you simply
>> share these files with someone else (simply .zip them up and send
>> 'm). That
>> person does not need to have Audio Game Maker, as all games are
>> stand-alone.
>> However, when someone receives a game from somebody else and puts the
>> files
>> in the Audio Game Maker folder, that person is able to open the .XML
>> game file using Audio Game Maker. This means that when you create a
>> game with Audio Game Maker and distribute it (either for free,
>> money, goats, Linden dollars or MySpace kudos) others can access
>> your game file later on, edit it, change the soundfiles, and
>> distribute it themselves for even more goats
>> or red paperclips.
>>
>> Therefore I hope you see that once you sell one game and it's out on
>> the Net, others can easily modify it. I personally don't have
>> anything against you selling a game you made with Audio Game Maker
>> (you have every right to ask for compensation for your hard work),
>> but with how Audio Game Maker works, you probably won't make that
>> much money. Although, I might add, I hereby dare the community to
>> come up with your own economic system if you want ;) Like a donation
>> system, or a "ransom marketing" system (you create a
>> game but not yet release it, advertise it, and when you receives
>> enough money in donations, you release the game for free), etc.
>> etc.. I dare you all, folks ... (smile) ...
>>
>> The goals of the Audio Game Maker project are:
>>
>> 1) to increase the amount of audio games
>> 2) give visually impaired wanna-be game designers a chance to develop
>> their
>> own audio games with a (simple) "what you hear is what you get"-
>> kind of tool (at least something simpler than C++)
>>
>> I am personally very interested in point 1, since "more games" means
>> "more examples added to the discourse" means "more knowledge on
>> audio game design"
>> and "more examples of accessible game design for the general game
>> industry".
>>
>> For us there is no financial gain in this whole project. We decided
>> for a "non-protected" format for the games for several reasons. One
>> was that it is
>> quite hard (given the short amount of time in which Audio Game Maker
>> is conceived) to create a tool with which one can create games that
>> are copy-protected/piracy safe. The other was that we would like to
>> create a community of people all developing audio games, sharing
>> their ideas and games with each other, teaming up to build larger
>> games together. We were thinking along the lines of this: let's say
>> that there are a few people out
>> there who want to build a Pong-type of game. With Audio Game Maker,
>> once someone has finished a Pong game, others can use that game to
>> create their own version, convert it into an Arkenoid type of game,
>> etc.
>>
>> Many of you are currently into modding existing audio games. Think
>> of this as not only being able to change each others sound files,
>> but also take a game and make it your own. This is something that
>> has been going on with Flash/Shockwave game development for many
>> years already.
>>
>> Is this enough of an answer?
>>
>> Greets and thanks for your interest!
>>
>>
>>
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>>
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>
>
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