Hi Thomas Here are my answers. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Wednesday, December 13, 2006 8:49 PM Subject: [Audyssey] STFC 2.0 questionnaire.
> > Hi all, > There has already been some discussion about STFC 2.0 over the passed > couple of days. Obviously, there are things that are missing from 1.0 > such as a save game feature, bugs in the enemy AI, and other miner bugs > here and there. > However, to solve these issues I am placed in the position of rewriting > the game from scratch. Since I really don't want to rewrite the game to > fix miner issues I am wondering if we should make STFC something totally > different from the original design concept. The following questions are > here in hopes of flushing out what you, the STFC fans, want to see STFC > 2 become. > > 1. Do you want STFC 2.0 to be a turn based game as is, or would you like > STFC 2 go real time where you command one starship, say Enterprise, and > issue orders to your fleet? This would probably work similar to GTC > where you give commands to your other ships, and they carry out your > orders in real time... Yeah that sounds good or maybe something like > galaxy ranger where you have a base and you can build different types of > ships and things like that but instead of collecting minerals it could > take a certain amount of time to make each ship. > > 2. The current STFC is based in the DS9 era. How would you feel about > STFC 2 based on the TNG era of starships and enemies? Next gen sounds good > I'm kind of new to star trek though I'm watching tng right now infact for > my first time it sounds like a good series. > > 3. Do you want STFC 2 to feature different classes of starships, or have > one single class of starship? Different classes sounds good also it would > be good if you could be different races too such as the romulens or the > borgue. > > 4. Currently STFC does not have any type of mines. Do you want STFC 2 to > feature mines as a weapon? Hmmm I'll have to think about that one I don't > like weapons that you can't defend yourself against that's what I find > annoying about startrek 1.0 is that the enemy can decloak and kill you in > one turn if they want to and it's especially hard on advanced and expert > since they have better ships then you and more of them. > > > 5. Several you have expressed dislike for the current sector location. > Would you rather have the x/y coordinates read out like 50 90 or 85 22 > rather than Sector A1 or E3? Yeah a 100 by 100 grid would be good or maybe > you could have different maps some being 200 by 50 or something like that > or some can be completely wierd shapes who knows. > > 6. Some of you have requested the ability that each starship is equip > with aft shields, port, starboard, bow shielding systems so that when a > torpedo strike hits it damages the shields in one area which you may > have to defend by transferring power from say from aft to bow or turn to > allow the enemy hits to hit an area that is well shielded. Hmmm I'm not > sure maybe but it would be hard to do all that if you want a fast pased > game with lots of action and combat. > > 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would > you like to see more classes of Borg ships such as Spheres, Scouts, > Cubes, etc? Yeah that sounds good too just don't make them too powerful > lol. > > > 7. Are there any other special considerations you would like to make? LIke > I said before being able to be the other teams would be cool which would > mean you would have to make each team equal in power. And then you can > have the borgue be unlockable or something like that. Also maybe you could > develop and break up alliences and stuff like that so when you start a > game you can choose for it to be a free for all for example of all the 5 > races or a 2 on 2 or a 3 on 1 and so on. Also it might be difficult but > online playing would be cool too. Another thing is that each ship should > have much more health. IN fc 1.0 it is far too easy to kill each other > there should be a good cross fire before 1 side is taken down. This also > means you might want to have greater capasity for weapons since it won't > take so little to destroy each other if you go by my suggestions. I hope these answers help any and I wish you good luck with fc 2.0 and all your other games in development. Niall > > Thanks. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.