Hi Thomas
Here are my answers.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Wednesday, December 13, 2006 8:49 PM
Subject: [Audyssey] STFC 2.0 questionnaire.


>
> Hi all,
> There has already been some discussion about STFC 2.0 over the passed
> couple of days. Obviously, there are things that are missing from 1.0
> such as a save game feature, bugs in the enemy AI, and other miner bugs
> here and there.
> However, to solve these issues I am placed in the position of rewriting
> the game from scratch. Since I really don't want to rewrite the game to
> fix miner issues I am wondering if we should make STFC something totally
> different from the original design concept. The following questions are
> here in hopes of flushing out what you, the STFC fans, want to see STFC
> 2 become.
>
> 1. Do you want STFC 2.0 to be a turn based game as is, or would you like
> STFC 2 go real time where you command one starship, say Enterprise, and
> issue orders to your fleet? This would probably work similar to GTC
> where you give commands to your other ships, and they carry out your
> orders in real time... Yeah that sounds good or maybe something like 
> galaxy ranger where you have a base and you can build different types of 
> ships and things like that but instead of collecting minerals it could 
> take a certain amount of time to make each ship.
>
> 2. The current STFC is based in the DS9 era. How would you feel about
> STFC 2 based on the TNG era of starships and enemies? Next gen sounds good 
> I'm kind of new to star trek though I'm watching tng right now infact for 
> my first time it sounds like a good series.
>
> 3. Do you want STFC 2 to feature different classes of starships, or have
> one single class of starship? Different classes sounds good also it would 
> be good if you could be different races too such as the romulens or the 
> borgue.
>
> 4. Currently STFC does not have any type of mines. Do you want STFC 2 to
> feature mines as a weapon? Hmmm I'll have to think about that one I don't 
> like weapons that you can't defend yourself against that's what I find 
> annoying about startrek 1.0 is that the enemy can decloak and kill you in 
> one turn if they want to and it's especially hard on advanced and expert 
> since they have better ships then you and more of them.
>
>
> 5. Several you have expressed dislike for the current sector location.
> Would you rather have the x/y coordinates read out like 50 90 or 85 22
> rather than Sector A1 or E3? Yeah a 100 by 100 grid would be good or maybe 
> you could have different maps some being 200 by 50 or something like that 
> or some can be completely wierd shapes who knows.
>
> 6. Some of you have requested the ability that each starship is equip
> with aft shields, port, starboard, bow shielding systems so that when a
> torpedo strike hits it damages the shields in one area which you may
> have to defend by transferring power from say from aft to bow or turn to
> allow the enemy hits to hit an area that is well shielded. Hmmm I'm not 
> sure maybe but it would be hard to do all that if you want a fast pased 
> game with lots of action and combat.
>
> 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would
> you like to see more classes of Borg ships such as Spheres, Scouts,
> Cubes, etc? Yeah that sounds good too just don't make them too powerful 
> lol.
>
>
> 7. Are there any other special considerations you would like to make? LIke 
> I said before being able to be the other teams would be cool which would 
> mean you would have to make each team equal in power. And then you can 
> have the borgue be unlockable or something like that. Also maybe you could 
> develop and break up alliences and stuff like that so when you start a 
> game you can choose for it to be a free for all for example of all the 5 
> races or a 2 on 2 or a 3 on 1 and so on. Also it might be difficult but 
> online playing would be cool too. Another thing is that each ship should 
> have much more health. IN fc 1.0 it is far too easy to kill each other 
> there should be a good cross fire before 1 side is taken down. This also 
> means you might want to have greater capasity for weapons since it won't 
> take so little to destroy each other if you go by my suggestions.
I hope these answers help any and I wish you good luck with fc 2.0 and all 
your other games in development.
Niall
>
> Thanks.
>
>
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