Hi Dark,

Exactly. A Sapi driven or text based RPG could cover so much more than
a side-scroller or FPS which tend to be linier in nature. The typical
action game simply goes from level to level without a lot of option to
explore the world as it were and travel from town to town, level up
skills, and select adventures. Plus if we had say a side-scroller you
wouldn't get the same detailed descriptions of what the towns,
forests, or enemies looked like. I think in a fantasy setting like
Middle Earth an audio game cheapens the experience somewhat.

Cheers!

On 4/19/13, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> I agree completely. It's actually for this reason I'm looking forward to
> seeing some of Sam ruby's other lotr eamon games converted to Eamon deluxe.
>
> i've played some of them, such as one in which you must enter mirkwood and
> rescue aragorn from the fortress of Dol guldur, but while his early works
> were basically action rpgs, his later games became a lot more free form.
>
> For instance, he created one game called Haradwaith, in which you must enter
>
> the lands of the haradrim and obtain their army's land and sea battle plans.
>
> this not only meant going to parts of middle earth which Tolkien didn't
> visit in lotr, but also some other tasks, such as equipping an expedition to
>
> cross a desert, and even engaging in a sea battle ship to ship.
>
> Middle earth is such a big and diverse world when you considder all the
> different locations, as well as the close to 18 thousand years of detailed
> history, that there are so many places and locations to set games, even if
> you wished to stay firmlywithin established cannon.
>
> Beware the grue!
>
>
> dark.
>

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