I aggree.
With the level of tech these days most things do work.
I do mention it if I need to, navigation wise, tech wise and other things wise sertainly a different outlook. I never say because I am blind I am entitled to this or can't do that or don't need to do that though. In some cases like with my training excercise I may get in a position where I may have difficulties doing something or not able to do something if it needs me to see things.
Classic point I need to do some holds.
I can't tell the time for those and end up concentrating on how it hurts and such more than on what my time is.
I do these with a stopwatch that beeps and counts back over speech.
Straight away I am concentrating on that watch fully.
So yes there are some points where you need to say I am blind and I can't do this or that or need to adapt that but you take it as it comes its likely not to be all of it or none of it. Being concious of being is fine but blabbing that you are as if you are some retard or some shop display model really does not make me that happy about doing so.
You are blind so what.
you are disabled so what.
Ok if you were really disabled like really, really it would be different but if you can still function with little help and adaption to moderate help you can still go.
I see no reason to banter blindness around.
at least not as the main point a secondary is fine.

At 04:01 AM 10/31/2013, you wrote:
The point is that there is way too much placed on that word. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly.

-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: "Charles Rivard" <[email protected]>
Date: 30:10:2013 2.52 pm

That's because of who they are designed for.  The blind.  No negativity
intended.  The problem might be the way in which the word "blind" is taken.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Darren Harris" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, October 30, 2013 8:13 AM
Subject: Re: [Audyssey] Audyssey Magazine


>I think that's a big part of the problem. Too much enphesis I think is put
> on the word blind. Which isn't all together a bad thing as with any game
> there needs to be elements of accessibility built in so blind people can
> play them. But I think the enphesis is way to big. I mean for example and
> this is just a generic statement, you got blindsoftware blindcooltech
> blindbargins blindmicemart the list goes on.
>
> -----Original Message-----
> From: Gamers [mailto:[email protected]] On Behalf Of Thomas Ward
> Sent: 30 October 2013 12:30
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audyssey Magazine
>
> Hi Dark,
>
> I see your point. That is in fact why as I am working on the
> descriptions for the Audyssey Magazine, list, etc I am strongly
> considering removing the word blind from the website, and am going to
> focus more on what types of games etc are discussed here. I think as
> long as we act as though we are a separate group of gamers with our
> own interests and unique style of gaming we will not be able to
> interest mainstream gamers who have similar interests. Gamebooks and
> interactive fiction, for example, are not exclusive to blind gamers
> yet we don't see anyone from the mainstream public discussing them
> here. That's because up until now we have always declared Audyssey to
> be for blind gamers rather than for certain games such as audio games,
> interactive fiction, muds, and so on.
>
> Cheers!
>
> On 10/30/13, dark <[email protected]> wrote:
>> Hi Tom.
>>
>> While I do see your point and generally speaking would agree, at the same
>> time the Iphone has seen more than a few interactive audio dramas which
>> directly buck this trend.
>>
>> Codename Signus, the Freq, Blindside and quite a few others, even to a
> large
>>
>> extent games like papasangre which present themselves more as interactive
>> audio drama and work on their atmosphere rather than their gameplay.
>>
>> I know in the past few years radio drama has seen something of a
> renaesance
>>
>> in popular culture, and you can clearly see it with how major companies
> like
>>
>> big finish and Graphic audio have heavily expanded their operations, (and
>> certainly they! don't just sell to blind people).
>>
>> It'd be rather interesting if games like swamp or shades of doom could
>> tap
>> into this, since clearly there is now a cross section of sighted gamers
> who
>>
>> are interested in audio atmosphere.
>>
>> Take Shades of doom as an example, the game who's atmosphere actually
>> encouraged me to play audio games in the first place. If David greenwood
>> entirely removed the word "blind" from his website, (albeit not from the
>> documentation), and described shades of doom as "an interactive survival
>> horror trapped in pitch darkness" you'd probably get a lot more sighted
>> gamers playing it.
>>
>> Or to take another example, suppose you redesigned a casino game with
>> full
>> voice acting, lots of audio ambience and drama like bits of description.
> So
>>
>> instead of being told "you draw a ten of spades" you get "the dealer's
> thin
>>
>> fingered hand flips a card kneetly out of the shoe and slips it across
>> the
>> green base to you, ---- it is the ten of spadess"
>>
>> Such a game could be billed as an audio ambience experience of a casino,
> as
>>
>> much as a numerical game of blackjack, and again, would have appeal to at
>> least a certain cross section of the sighted gaming public, just as
> textual
>>
>> games and gamebooks do to another.
>>
>> Beware the Grue!
>>
>> Dark.
>> -----
>
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