The point is that there is way too much placed on that word. Yes i'm blind i 
don't care about saying that i an but i don't go about saying blind this blind 
that. It's silly.

-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: "Charles Rivard" <wee1s...@fidnet.com>
Date: 30:10:2013 2.52 pm

That's because of who they are designed for.  The blind.  No negativity 
intended.  The problem might be the way in which the word "blind" is taken.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- 
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, October 30, 2013 8:13 AM
Subject: Re: [Audyssey] Audyssey Magazine


>I think that's a big part of the problem. Too much enphesis I think is put
> on the word blind. Which isn't all together a bad thing as with any game
> there needs to be elements of accessibility built in so blind people can
> play them. But I think the enphesis is way to big. I mean for example and
> this is just a generic statement, you got blindsoftware blindcooltech
> blindbargins blindmicemart the list goes on.
>
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
> Sent: 30 October 2013 12:30
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audyssey Magazine
>
> Hi Dark,
>
> I see your point. That is in fact why as I am working on the
> descriptions for the Audyssey Magazine, list, etc I am strongly
> considering removing the word blind from the website, and am going to
> focus more on what types of games etc are discussed here. I think as
> long as we act as though we are a separate group of gamers with our
> own interests and unique style of gaming we will not be able to
> interest mainstream gamers who have similar interests. Gamebooks and
> interactive fiction, for example, are not exclusive to blind gamers
> yet we don't see anyone from the mainstream public discussing them
> here. That's because up until now we have always declared Audyssey to
> be for blind gamers rather than for certain games such as audio games,
> interactive fiction, muds, and so on.
>
> Cheers!
>
> On 10/30/13, dark <d...@xgam.org> wrote:
>> Hi Tom.
>>
>> While I do see your point and generally speaking would agree, at the same
>> time the Iphone has seen more than a few interactive audio dramas which
>> directly buck this trend.
>>
>> Codename Signus, the Freq, Blindside and quite a few others, even to a
> large
>>
>> extent games like papasangre which present themselves more as interactive
>> audio drama and work on their atmosphere rather than their gameplay.
>>
>> I know in the past few years radio drama has seen something of a
> renaesance
>>
>> in popular culture, and you can clearly see it with how major companies
> like
>>
>> big finish and Graphic audio have heavily expanded their operations, (and
>> certainly they! don't just sell to blind people).
>>
>> It'd be rather interesting if games like swamp or shades of doom could 
>> tap
>> into this, since clearly there is now a cross section of sighted gamers
> who
>>
>> are interested in audio atmosphere.
>>
>> Take Shades of doom as an example, the game who's atmosphere actually
>> encouraged me to play audio games in the first place. If David greenwood
>> entirely removed the word "blind" from his website, (albeit not from the
>> documentation), and described shades of doom as "an interactive survival
>> horror trapped in pitch darkness" you'd probably get a lot more sighted
>> gamers playing it.
>>
>> Or to take another example, suppose you redesigned a casino game with 
>> full
>> voice acting, lots of audio ambience and drama like bits of description.
> So
>>
>> instead of being told "you draw a ten of spades" you get "the dealer's
> thin
>>
>> fingered hand flips a card kneetly out of the shoe and slips it across 
>> the
>> green base to you, ---- it is the ten of spadess"
>>
>> Such a game could be billed as an audio ambience experience of a casino,
> as
>>
>> much as a numerical game of blackjack, and again, would have appeal to at
>> least a certain cross section of the sighted gaming public, just as
> textual
>>
>> games and gamebooks do to another.
>>
>> Beware the Grue!
>>
>> Dark.
>> -----
>
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