Hi Dark, You bring up a very good point, and to be honest I'm not quite sure why the community hasn't been more active in supporting our developers with sounds,music, scripts, whatever. It could be as simple as developers haven't asked or developers have been closed to support from outside help.
One issue I need to bring up is while volunteer work is wonderful it also can be a bit sticky from a legal point of view. Copyrights aren't necessarily designed for content to freely be given away so there has to be written contracts that turns a license or the sharing of a license over to a developer else it can be legally entangling if the owner of a specific sound, music, script, whatever later decides they want exorcize their rights as the owner of said copyrighted material and that puts the developer in a bit of a bind. So it is possible that some developers and community designers are hesitant of collaborating from some legal standpoint. That's only a guess of course, but there are reasons why things aren't necessarily falling into place. It would be in our best interests to find out those reasons and address them. Cheers! On 6/13/15, dark <d...@xgam.org> wrote: > Hi Tom. > > While I'm sure your right as far as different developers go, one thing I > will say is that games are not just made by developers. > There are script writers, voice actors, sound designers. Even in the indi > graphical games community a coder doesn't do all ttheir own graphics, music > > composition etc. One thing I always find a bit odd is the way that so many > people in the audiogames community play around with sounds for fun, yet none > > of them put those tallents into sound design, or the way you have talented > writers and actors and yet such people do not seem to be getting in touch > with developers to assist for one reason or another. > > Indeed, swamp is a good example sinse I do know that while all the coding > and large parts of the basic design are Aprones, he has had assistance from > > several people as far as creating sounds go. > > So, while I'm sure your right on collaboration with different developers, I > > do think there would be milage in developers handing at least some aspects > of the production process over to other people. > > All the best, > > Dark. > There is always more to know, more to see, more to learn. The world is vast > > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.