Hi Thomas, I see your point now, yes, you are right on both accounts, and I agree that those are all valid reasons. but, you cant fault a man for hoping of better future. we all must put some effort to accomplish this task. although, I am studying history, but I did my intermediate in computer science, and am trying to make the heads and tails of the game programming. the first step is always the most difficult and I hope that one day the audio games would be able to compete in normal market.
cheers. On 6/15/15, john <jpcarnemo...@gmail.com> wrote: > My personal opinion goes to the tune of "you can't receive that which you > don't ask for". Every time I've seen help asked for here on list (I don't > follow audiogames.net as closely, so this statement only applies to > audyssey), its been replied to pretty promptly and from a pretty good number > > of sources. I suspect that the reason it appears that people aren't willing > > to help is simply because help isn't being asked for - for whatever reason - > > and that's causing things to look different than they might otherwise > appear. > > -------------------------------------------------- > From: "Thomas Ward" <thomasward1...@gmail.com> > Sent: Sunday, June 14, 2015 2:24 > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: Re: [Audyssey] info AudioGames Game Engine > > Hi Dark, > > You bring up a very good point, and to be honest I'm not quite sure why the > > community hasn't been more active in supporting our developers with > sounds,music, scripts, whatever. It could be as simple as developers haven't > > asked or developers have been closed to support from outside help. > > One issue I need to bring up is while volunteer work is wonderful it also > can be a bit sticky from a legal point of view. Copyrights aren't > necessarily designed for content to freely be given away so there has to be > > written contracts that turns a license or the sharing of a license over to a > > developer else it can be legally entangling if the owner of a specific > sound, music, script, whatever later decides they want exorcize their rights > > as the owner of said copyrighted material and that puts the developer in a > bit of a bind. So it is possible that some developers and community > designers are hesitant of collaborating from some legal standpoint. > > That's only a guess of course, but there are reasons why things aren't > necessarily falling into place. It would be in our best interests to find > out those reasons and address them. > > Cheers! > > > On 6/13/15, dark <d...@xgam.org> wrote: >> Hi Tom. >> >> While I'm sure your right as far as different developers go, one thing I >> will say is that games are not just made by developers. >> There are script writers, voice actors, sound designers. Even in the indi >> graphical games community a coder doesn't do all ttheir own graphics, >> music >> >> composition etc. One thing I always find a bit odd is the way that so >> many >> people in the audiogames community play around with sounds for fun, yet >> none >> >> of them put those tallents into sound design, or the way you have >> talented >> writers and actors and yet such people do not seem to be getting in touch >> with developers to assist for one reason or another. >> >> Indeed, swamp is a good example sinse I do know that while all the coding >> and large parts of the basic design are Aprones, he has had assistance >> from >> >> several people as far as creating sounds go. >> >> So, while I'm sure your right on collaboration with different developers, >> >> I >> >> do think there would be milage in developers handing at least some >> aspects >> of the production process over to other people. >> >> All the best, >> >> Dark. >> There is always more to know, more to see, more to learn. The world is >> vast >> >> and wondrous strange and there are more things benieth the stars than >> even >> the archmaesters of the citadel can dream. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.