Hi Thomas,

I see your point now, yes, you are right on both accounts, and I agree
that those are all valid reasons. but, you cant fault a man for hoping
of better future. we all must put some effort to accomplish this task.
although, I am studying history, but I did my intermediate in computer
science, and am trying to make the heads and tails of the game
programming. the first step is always the most difficult and I hope
that one day the audio games would be able to compete in normal
market.

cheers.

On 6/15/15, john <jpcarnemo...@gmail.com> wrote:
> My personal opinion goes to the tune of "you can't receive that which you
> don't ask for". Every time I've seen help asked for here on list (I don't
> follow audiogames.net as closely, so this statement only applies to
> audyssey), its been replied to pretty promptly and from a pretty good number
>
> of sources. I suspect that the reason it appears that people aren't willing
>
> to help is simply because help isn't being asked for - for whatever reason -
>
> and that's causing things to look different than they might otherwise
> appear.
>
> --------------------------------------------------
> From: "Thomas Ward" <thomasward1...@gmail.com>
> Sent: Sunday, June 14, 2015 2:24
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] info AudioGames Game Engine
>
> Hi Dark,
>
> You bring up a very good point, and to be honest I'm not quite sure why the
>
> community hasn't been more active in supporting our developers with
> sounds,music, scripts, whatever. It could be as simple as developers haven't
>
> asked or developers have been closed to support from outside help.
>
> One issue I need to bring up is while volunteer work is wonderful it also
> can be a bit sticky from a legal point of view. Copyrights aren't
> necessarily designed for content to freely be given away so there has to be
>
> written contracts that turns a license or the sharing of a license over to a
>
> developer else it can be legally entangling if the owner of a specific
> sound, music, script, whatever later decides they want exorcize their rights
>
> as the owner of said copyrighted material and that puts the developer in a
> bit of a bind. So it is possible that some developers and community
> designers are hesitant of collaborating from some legal standpoint.
>
> That's only a guess of course, but there are reasons why things aren't
> necessarily falling into place. It would be in our best interests to find
> out those reasons and address them.
>
> Cheers!
>
>
> On 6/13/15, dark <d...@xgam.org> wrote:
>> Hi Tom.
>>
>> While I'm sure your right as far as different developers go, one thing I
>> will say is that games are not just made by developers.
>> There are script writers, voice actors, sound designers. Even in the indi
>> graphical games community a coder doesn't do all ttheir own graphics,
>> music
>>
>> composition etc. One thing I always find a bit odd is the way that so
>> many
>> people in the audiogames community play around with sounds for fun, yet
>> none
>>
>> of them put those tallents into sound design, or the way you have
>> talented
>> writers and actors and yet such people do not seem to be getting in touch
>> with developers to assist for one reason or another.
>>
>> Indeed, swamp is a good example sinse I do know that while all the coding
>> and large parts of the basic design are Aprones, he has had assistance
>> from
>>
>> several people as far as creating sounds go.
>>
>> So, while I'm sure your right on collaboration with different developers,
>>
>> I
>>
>> do think there would be milage in developers handing at least some
>> aspects
>> of the production process over to other people.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is
>> vast
>>
>> and wondrous strange and there are more things benieth the stars than
>> even
>> the archmaesters of the citadel can dream.
>
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