Ah yes, access is great in Sryth,k though I was rather putoff by the fact
that the gm kept selling those bloody weapons thaat took adventurer tocans
to buy, and then sticking in areas that were impossible without them making
the game a pay to complete which I didn't like, albeit that was a while
back.
Still, it was a change from when the game used to be free back in 2004 or
even in 2006 when subscriptions first came in and the game played far more
like a twenty thousand page gamebook.
Beware the grue!
DArk.
----- Original Message -----
From: "Grace" <ar...@hailmail.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 02, 2015 12:08 PM
Subject: Re: [Audyssey] Alter-Aeon
Hi Dar,
It's Sryth which although it isn't a Mud has some fantastic tools for
navigating which were created as far as I have been lead to believe from
dialogues between the Game Master and players.
Grace
On 2/12/2015 8:01 PM, dark wrote:
Hi Grace.
What is this other game you speak of? I'm interested to know, sinse I
thought I knew most muds with access fixes, aardwolf, materiamagica,
discworld etc, but I don't recognize that one. or is it a web based game
like Sryth?
Beware the grue!
Dark.
----- Original Message ----- From: "Grace" <ar...@hailmail.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 02, 2015 11:04 AM
Subject: Re: [Audyssey] Alter-Aeon
I used to really like being able to get a lot of experience carving on
equipment or just random things I found around the game. It was good to
be able to go down to the troll caves and pick up heaps of human heads,
drag them back to a location, and carve on them while having
conversations with my clan mates or just other Alter players in general.
I find that myself and others are a lot less social now that carving
items isn't really worth doing experience wise. I cannot participate in
conversations while navigating around the world or keeping track of what
is going on in battles.
The other issue I have mentioned previously is being completely lost
once transitioning to the mainland. I have recently gone back to playing
another role playing game with a big world and lots of quests that does
a few things to make navigation easier. The first tool that is available
is a list of all unfinished quests and their location. Alter does have a
list of quests but figuring out where they are on the mainland can be
quite difficult. The next tool that we have access to is a reference to
how to get to any important realm, town, or large city. This has a
further benefit of assisting me to understand how the world is laid out
as well as the obvious one of knowing where locations are on a day to
day basis. The final thing that has been done is to make all dungeons on
a grid using only the four cardinal directions. This is really useful
because it allows people to make maps using Excel spreadsheets. As far
as I know, maps can be made in MushZ however, there is no way to
actually explore these maps like you can in Excel.
I think having a list of quests and where to access them, a list of fame
mobs and where you access them, and directions to places in the Alter
Aeon world would be incredibly useful! After all, just because you know
where a quest or mob is doesn't mean you have the strategies to complete
or beat it.Maybe these resources exist and I just don't know about them
and if this is the case I apologize. As for asking other players for
help, I find most people hoard information and only really want to help
out those in their clan.
I think that Alter is a lot of fun and there is a lot to do and
discover. Unfortunately due to the player/clan culture as well as not
having the resources available to find quests, important mobs, and
locations people who have trouble understanding and retaining spacial
information are missing out.
Kind regards,
Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <atreides...@gmail.com>
wrote:
Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?
Actually, there was a simpler reason for the light catcher change:
experience. It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be. One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them. Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.
One question: how many lightcatchers have you broken so far, since
the change went in? The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.
-dentin
Alter Aeon MUD
http://www.alteraeon.com
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