I avoid Bovine like the plague. I have never, repeat never, had any
sort of good experiences with that particular channel. So, rather than
getting into trouble, I stay off the channel.

On 12/1/15, john <jpcarnemo...@gmail.com> wrote:
> As to the lightcatcher changes, Dentin noted that it was in preparation for
>
> upcoming skill changes (its usually a good idea to watch/replay bovine after
>
> reboots).
> Warrior/thief is a perfectly functional class combo; I have hundreds of
> times more luck with that than I do any caster that isn't a necro primary.
>
> --------------------------------------------------
> From: "Justin Jones" <atreides...@gmail.com>
> Sent: Tuesday, December 01, 2015 13:51
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Alter-Aeon
>
> Jeremy, I get that Alter is staffed by volunteers and that Dentin and
> Shadowfax have real-life issues to deal with. I get it, I really do,
> but some of the recent changes/skill additions have been
> mind-bogglingly awful.
>
> Take, for instance, the change where lightcatchers will now have a
> chance to break when they are used. Why? Why has Dentin felt the need
> to make this adjustment? There is no call to do this? On the other
> hand, Warriors and Thieves need some serious overhauling as there are
> entirely too many stat dependencies, but most of all, the equipment
> selection is not terribly strong? With the various spellcasting
> classes, as a direct comparison, the latter's equipment is fairly
> straight-forward in what is optimal. Warriors and Thieves, on the
> other hand have lousy selections.
>
> If Dentin/Shadowfax are being overwhelmed by the workload involved,
> they can always reach out to veteran members of the community and
> enlist their support. It is a simple problem with an equally simple
> solution.
>
> I am willing to concede that my entry into Alter, and subsequent
> opinion of the game, is colored by my experience with mainstream
> role-playing games, i.e. games that sighted people have access too.
> Perhaps I have grown accustomed to a higher level of quality/balance,
> given my background. If this is indeed the case, then I recognize my
> failing and will work to correct it.
>
> On 12/1/15, dark <d...@xgam.org> wrote:
>> Hi jeremy.
>>
>> Personally, I really enjoy Alter, particularly sinse as a solo
>> exploration
>> guy I'm directly rewarded for what I like doing. I found arcase a wee bit
>> grindy before some of the changes and new areas got put in. In truth the
>> real issue now is more one of me not having played for a couple of years
>> and
>>
>> not really sure how to best alter Thelok to catch up with the changes and
>> keep going, particularly sinse I always like expermienting and trying new
>> skills and what not.
>>
>> I have considered either resetting and using the pracs I bought on a new
>> char, or just starting another, but I'd rather not do either sinse I'm
>> very
>>
>> pleased with some of the quests I did with Thelok and I don't want to
>> abandon him.
>>
>> As I said, I probably just need to bight the bullit and do it, although
>> it
>> has been good to give other muds a go and have other experiences, also
>> i'll
>>
>> freely admit my rl life has sort of made gaming in general a bit of a
>> second
>>
>> right now though I'm getting back into things slowly.
>>
>> All the best,
>> Dark.
>> ----- Original Message -----
>> From: "Jeremy Brown" <tyr...@gmail.com>
>> To: "gamers" <gamers@audyssey.org>
>> Sent: Tuesday, December 01, 2015 4:03 PM
>> Subject: Re: [Audyssey] Alter-Aeon
>>
>>
>>> Just for a little balancing opinion here.  I've been playing Alter for
>>> 10 years now.  I have phases where I go play other things, or get busy
>>> rl, but I usually come back.
>>>
>>> I've found the easiest two ways for me to get re-interested in playing
>>> are to either a. start a new character from scratch with new classes
>>> or old classes with new abilities or b. find a few friends who'd be
>>> willing to play at the level of the character I want to develop.
>>>
>>> Both of these help to kill the I've not gotten anywhere bug.
>>>
>>> At higher levels, if you have limited time or are not interested in
>>> the sort of high tension high angst player interaction, Alter can be
>>> grinding.  The need for fame, better eq, and more exp can feel like a
>>> never ending cycle.  Jobs have helped somewhat with this, as have a
>>> number of other changes.
>>>
>>> One thing to keep in mind about Alter it has two coders: Dentin who
>>> does what he can when he can (He's had an eventful rl year, and so
>>> hasn't been able to contribute as much) and Shadowfax who is still
>>> learning how the code works (he also has had an eventful year).  This
>>> limits how fast changes can be made.  In Terms of world builders there
>>> are essentially three full time builders and a number of part timers.
>>> All of the staff are volunteers and have things that interfere so the
>>> game doesn't always get the sort of attention all players would like.
>>>
>>> That said, the game improved from 2005 to 2010 immensely, and since
>>> 2010 it's hardly the same game.  There's been a number of issues with
>>> the newbie experience cleared up, the classes have been given many
>>> more abilities and over all are well balanced.  I take issue with the
>>> accusation that classes are not balanced, and I'll attribute that to
>>> the opiner's lack of experience.  One can be successful on Alter with
>>> almost any class combo depending on how you approach it.  Some combos
>>> take much more work or preparation to make effective, but they're all
>>> valid and all work.
>>>
>>> As to the rp issue.  If you want rp on Alter there's a very simple
>>> solution: collect a bunch  of friends and strangers who want rp.
>>> Found an rp only clan.  Within your clan in your clan groups and clan
>>> runs rp as much as you like.  That way you get what you want from the
>>> game, but you don't bother the rest of the player base.  When I first
>>> began the game I roleplayed being female for a number of years so that
>>> I could indulge in rp, but not bother other players.  It worked well.
>>> I've known at least one woman who has done the reverse.  I know one
>>> blind player who has rped as a sighted player.
>>>
>>> Alter will never be a PVP paradise.  It will never be a RP paradise.
>>> However, of all the muds I've tried, it has the best help system, the
>>> best support from staff, and the best support from higher level
>>> players who genuinely try to help new players.  The multi class system
>>> works well, and if a player truly catastrophically feels they aren't
>>> getting anywhere they can reset, build a new char, or work at
>>> releveling an existing char to correct such issues.
>>>
>>> Ok, i'm climbing down off my soap box.  I was just seeing a lot of
>>> criticism, some of which is fair if you accept the person's premises,
>>> and some of which I felt was somewhat negative without sufficient
>>> reason.  Alter is not perfect by any means, but given its limitations,
>>> I think it's one of the better options around.
>>>
>>> Take care,
>>>
>>> Jeremy
>>>
>>>
>>> --
>>> In the fight between you and the world--back the world! Frank Zapa
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>>
>>> -----
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>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.6176 / Virus Database: 4477/11098 - Release Date:
>>> 12/01/15
>>>
>>
>>
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>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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> please send E-mail to gamers-ow...@audyssey.org.
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>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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