Grace, what MUD are you referring to? I'd like to expand my horizons, and since I tend to get lost in MUDs very very easily, the one you mentioned sounds intriguing.
Thanks, Ari > On Dec 2, 2015, at 3:04 AM, Grace <ar...@hailmail.net> wrote: > > I used to really like being able to get a lot of experience carving on > equipment or just random things I found around the game. It was good to be > able to go down to the troll caves and pick up heaps of human heads, drag > them back to a location, and carve on them while having conversations with my > clan mates or just other Alter players in general. I find that myself and > others are a lot less social now that carving items isn't really worth doing > experience wise. I cannot participate in conversations while navigating > around the world or keeping track of what is going on in battles. > > The other issue I have mentioned previously is being completely lost once > transitioning to the mainland. I have recently gone back to playing another > role playing game with a big world and lots of quests that does a few things > to make navigation easier. The first tool that is available is a list of all > unfinished quests and their location. Alter does have a list of quests but > figuring out where they are on the mainland can be quite difficult. The next > tool that we have access to is a reference to how to get to any important > realm, town, or large city. This has a further benefit of assisting me to > understand how the world is laid out as well as the obvious one of knowing > where locations are on a day to day basis. The final thing that has been done > is to make all dungeons on a grid using only the four cardinal directions. > This is really useful because it allows people to make maps using Excel > spreadsheets. As far as I know, maps can be made in MushZ however, there is > no way to actual ly explore these maps like you can in Excel. > I think having a list of quests and where to access them, a list of fame mobs > and where you access them, and directions to places in the Alter Aeon world > would be incredibly useful! After all, just because you know where a quest or > mob is doesn't mean you have the strategies to complete or beat it.Maybe > these resources exist and I just don't know about them and if this is the > case I apologize. As for asking other players for help, I find most people > hoard information and only really want to help out those in their clan. > > I think that Alter is a lot of fun and there is a lot to do and discover. > Unfortunately due to the player/clan culture as well as not having the > resources available to find quests, important mobs, and locations people who > have trouble understanding and retaining spacial information are missing out. > > Kind regards, > > Grace >> On 2/12/2015 9:48 AM, Dennis Towne wrote: >>> On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <atreides...@gmail.com> wrote: >>> Take, for instance, the change where lightcatchers will now have a >>> chance to break when they are used. Why? Why has Dentin felt the need >>> to make this adjustment? There is no call to do this? >> Actually, there was a simpler reason for the light catcher change: >> experience. It's been two years since druid was added, and the amount >> of druid class and skill exp is still half what it should be. One of >> the reasons for this is because people carve one set of suncatchers, >> then never make any more of them. Carving was always meant to be a >> big part of the exp that druids were capable of getting, and without >> carving exp there's not really any way for me to properly balance the >> class so it's on par with the others. >> >> One question: how many lightcatchers have you broken so far, since >> the change went in? The rate of breakage is really low, and I'd be >> surprised if it's happened to you yet. >> >> -dentin >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.