Grace, what MUD are you referring to? I'd like to expand my horizons, and since 
I tend to get lost in MUDs very very easily, the one you mentioned sounds 
intriguing.


Thanks,
Ari

> On Dec 2, 2015, at 3:04 AM, Grace <ar...@hailmail.net> wrote:
> 
> I used to really like being able to get a lot of experience carving on 
> equipment or just random things I found around the game. It was good to be 
> able to go down to the troll caves and pick up heaps of human heads, drag 
> them back to a location, and carve on them while having conversations with my 
> clan mates or just other Alter players in general. I find that myself and 
> others are a lot less social now that carving items isn't really worth doing 
> experience wise. I cannot participate in conversations while navigating 
> around the world or keeping track of what is going on in battles.
> 
> The other issue I have mentioned previously is being completely lost once 
> transitioning to the mainland. I have recently gone back to playing another 
> role playing game with a big world and lots of quests that does a few things 
> to make navigation easier. The first tool that is available is a list of all 
> unfinished quests and their location. Alter does have a list of quests but 
> figuring out where they are on the mainland can be quite difficult. The next 
> tool that we have access to is a reference to how to get to any important 
> realm, town, or large city. This has a further benefit of assisting me to 
> understand how the world is laid out as well as the obvious one of knowing 
> where locations are on a day to day basis. The final thing that has been done 
> is to make all dungeons on a grid using only the four cardinal directions. 
> This is really useful because it allows people to make maps using Excel 
> spreadsheets. As far as I know, maps can be made in MushZ however, there is 
> no way to actual
 ly explore these maps like you can in Excel.
> I think having a list of quests and where to access them, a list of fame mobs 
> and where you access them, and directions to places in the Alter Aeon world 
> would be incredibly useful! After all, just because you know where a quest or 
> mob is doesn't mean you have the strategies to complete or beat it.Maybe 
> these resources exist and I just don't know about them and if this is the 
> case I apologize. As for asking other players for help, I find most people 
> hoard information and only really want to help out those in their clan.
> 
> I think that Alter is a lot of fun and there is a lot to do and discover. 
> Unfortunately due to the player/clan culture as well as not having the 
> resources available to find quests, important mobs, and locations people who 
> have trouble understanding and retaining spacial information are missing out.
> 
> Kind regards,
> 
> Grace
>> On 2/12/2015 9:48 AM, Dennis Towne wrote:
>>> On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <atreides...@gmail.com> wrote:
>>> Take, for instance, the change where lightcatchers will now have a
>>> chance to break when they are used. Why? Why has Dentin felt the need
>>> to make this adjustment? There is no call to do this?
>> Actually, there was a simpler reason for the light catcher change:
>> experience.  It's been two years since druid was added, and the amount
>> of druid class and skill exp is still half what it should be.  One of
>> the reasons for this is because people carve one set of suncatchers,
>> then never make any more of them.  Carving was always meant to be a
>> big part of the exp that druids were capable of getting, and without
>> carving exp there's not really any way for me to properly balance the
>> class so it's on par with the others.
>> 
>> One question:  how many lightcatchers have you broken so far, since
>> the change went in?  The rate of breakage is really low, and I'd be
>> surprised if it's happened to you yet.
>> 
>> -dentin
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
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