Hi Tom,
Pulling it out of the sorting hat would be strange since the sword  is right 
beside the hat in the headmaster's office.
As to your other idea that is what I did although by taking the sword off 
the wall should not give it the power to do what you said.
But I have stretched the rules of the Wizarding World somewhat in this game 
already so a little more should not be too much.
For example I added the effect that a wand holds a certain number of some 
spells and each spell takes some magical energy which you need to keep track 
of.
Other than that one use for the sword it would be nice to have the sword be 
able to break several items in the game.
I thought of,
1. windows
2 hour glasses
3 potion bottles
4 sherry bottles
5 suits of armor
I have not checked out how difficult this would be to code.

Phil


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 25, 2007 9:14 AM
Subject: Re: [Audyssey] Changes to the Sarah game


> Hi,
> I see. I wonder if one of those things is pulling the sword out of the
> sorting hat. That was of course one of the cooler moves in Deathly
> Hallows. I don't think the Death Eaters saw that one coming.
> I don't want to spoil seven for those who have not read it, but perhaps
> you have added it's special ability of destroying certain undesirable
> objects?
>
>
> Phil Vlasak wrote:
>> Hi Tom,
>> Even at high speed it takes me a whole day to create the full version and
>> get it on line.
>> I figure a week between the patch for people to find any bugs or problems
>> then I will make any changes if necessary and upload a new patch and a 
>> new
>> full install.
>> Of course I am testing any changes but you never know what people will 
>> try.
>> The sword in the headmaster's office is the real thing since the fake was
>> made after the time the game is set.
>> Since I read the last Harry Potter book, I have added a few more things 
>> for
>> the sword to do.
>>  Phil
>>
>
>
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