Hi dark, Oh yeah I think that with the addition of games like castaways there is definite improvements. I do agree with that. But they should be at the forefront of the community. For example, for resource management type games have castaways for action games pick between tank commander and lw. What am saying is that these titles need to be there for everybody to see without having to look for them. Any company who ever it may be will obviously do the research and the math but they will also take what is easiest to find as a definitive result. So have a couple arcade games up there. Packman talks is a good example of that as well.
I think though that what really is required of the mainstream game companies isn't so much that they make audio only games but they incorporate much more audio elements into their games for those that want it. like entombed, another groundbreaking game, using wind to tell you the direction of the next passage is as you pass it, it's things like this, adding elements into the game that are obviously pointers for those that need it but also can add to the atmosphere of the game. For example Jason could have simply used a beeping noise to tell you the next passage was there and where it was but he didn't. he chose to use something that would add to the game whilst acting as an audio pointer. -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 29 September 2011 12:27 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren. While I agree we need more complex games simply for the need of having! complex games, I'm not sure about the mainstream companies arguement. If anyone googled audio games net or asked for information, of course! we'd tell them about games like castaways, time of conflict, shades of doom, mota etc. Also, if you look on audiogames.net the genre catagories make it pretty clear that there are! games that are more than simple arcade style, so I think the evidence is out there if someone wants to look. Myself though, I am very much less convinced mainstream companies would ever look into making audio games unless about a million people became blind. There might be the odd one like Sound voyager as a novelty, but a novelty is only novel if it's rare. while people naturally do! compare audio games to mainstream games, this is just plane unreasonable. It's like comparing an ameter film produced with ten thousand dollars budgit to the latest multimillion dollar blockbuster. of course! an ameter film maker who has to show a hellicotper blowing up by buying a scale model and filling it with fireworks is not going to get the same effect as a big studio who can just spend a few hundred thousand dollars on a real x military chopper and blow it up! Comparing audiogames to indi games on the pc, it is true there is a gap, being that indi games include some pretty complex and astounding things, even if stil miles behind what's available from Nintendo, thq, sony etc. However, I will say that in the past few years I've seen a lot of progress in what is done in audio. Look at stratogy games. Four years ago, there wasn't anything other than galaxy ranger which boarders on being an aarcade game and really doesn't make massive use of the map or resources. Then we had sound rts, time of conflict and castaways, and now we're getting into some really quite complex affairs controlling hundreds of units at a time. So hopefully things will! improve. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.