Let me understand this clearly.  You intend that we not be able to hear
zombies that are beyond our weapons range, meaning that what we hear will
depend upon what we have equipped?  That seems problematic from a realism
perspective, and with the axe/chain saw seems also problematic from the
perspective of the game.  How about having a command to estimate the range
to the target most nearly centered, which won't report a range if the weapon
is out of range, but we still hear the zombies at all ranges.  Shift-t
perhaps?

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 21, 2011 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp reflections.

Once I post the next update it will include the fix for the gun range bug.
Once fixed, if you can hear the zombies, odd are your gun can reach them.
Currently the bug is causing the guns to have drastically shorter ranges
than they are supposed to have.


> yeah, i have to say, its very hard to
> tell what is 20 squares, and
> whats 50. lol.


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