Actually that is backwards. The weapon ranges will be increased to at least match the audible range of zombies. Most guns will even fire a little farther than you can hear.
> Let me understand this clearly. > You intend that we not be able to hear > zombies that are beyond our weapons range, meaning that > what we hear will > depend upon what we have equipped? That seems > problematic from a realism > perspective, and with the axe/chain saw seems also > problematic from the > perspective of the game. How about having a command > to estimate the range > to the target most nearly centered, which won't report a > range if the weapon > is out of range, but we still hear the zombies at all > ranges. Shift-t > perhaps? > > Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.