Hey Dark,

Your approach to getting the RNIB to sell audio games is all wrong.
Complaining about the lack of options isn't going to work. The RNIB aren't
going to start phoning up developers with offers to sell their programmes.
It's up to the individual developer to create a product that the RNIB can
sell (ie something tangible, like a CD-Rom) and to approach them with it,
wait for them to evaluate it, and give them the USP - detailing pricing
structure, returns policy, etc. That's what I did.

Seriously, if there's a developer out there who wants help and advice in
getting their stuff into the RNIB I'm happy to be contacted off list.

As for my products, I've received enough testimonials from people of all
ages to know that I'm doing something worthwhile.

Steve


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]On
Behalf Of dark
Sent: 25 November 2011 15:46
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appauled!


Hello steve.

i freely admit my initial post may have been somewhat over frustrated,
however please allow me to explain.

I actually have! approached the rnib in connection with not just selling
other people's games, but promoting audio computer games in general. Their
response "well most blind people wouldn't like them"

This is as I said because in my experience the rnib shows litle interest in
visually impared people who do not conform to their idea of what visually
impared people should be. Rather than tayloring their service to what is
required or available, they have one single idea they stick to and ignore
anything that does not conform with it.
i'm afraid this opinion is born out by considderable experience which I
would be glad to detail, ---- not the least of which is bringing these
concerns before the rnib themselves and being roundly ignored time after
time.

As to your games specifically, perhaps if I can explain my frustration in a
more rational manner.

While I accept that you write games expressly for computer novices, so they
run from the cd, have logical controls, grids that do not wrap etc, my
frustration is caused by the fact that the games themselves! appear to be
simplified, indeed one might almost say dumbed down, and thus perpetuating
sterriotypes concerning blind and visually impared people.

Even if we limit ourselves only to the field of traditional or puzle based
games, your games often lack options or choices which are taken as standard
not only in other versions of similar games produced by other developers,
but also in games generally.

For instance a score system and records of previous games, in certain games
the ability to customize the difficulty etc.

While I freely accept that having a player presented with many options to
customize games can indeed be confusing, this to me does not automatically
mean such options should be missed.

For example, In Ian Humphries bg braniac (a concentration style game similar
to your own memory), there is the option to have lots of different board
sizes, have the player gain points for correct matches, decide whether one
or two pairs are on the board at the same time etc, however it is also
possible to simply start the program and bang the enter key to play with the
default settings, or to use only one of the settings keys sinse each is tied
to a different function key.

The fact that more options exist does not take away from the simplicity of
the game, but adds extra customization to it for those who wish such a
thing.

As I said, I truly thank you for the demo cd and free games, and I'll
certainly do my best to write none biased descriptions as is my professional
duties to audiogames.net.

however, on a personal level I must confess I find your approach of missing
out possible complexity and customization, to be rather lacking in it's
scope, especially considdering that unlike some of the other traditional
games available, yours are comparatively expensive to buy (this isn't to say
such things should be free, only that given the price that your charging I
feel you could possibly add more to the games).

While I freely accept that gamers of different skill levels and intentions
exist, it does seem unfortunately as far as the Azabat games are concerned,
they operate only to the lowest common denominator, rather than, ---- as
would be the case with something like the Spoonbill games or several of Jim
Kitchins, working on a basis of appealing to as wide a cross section as
possible.

While I am sorry if my previous message was over hasty, and I do accept that
I may have been more frustrated than considder, I do however think there is
a legitimate point here, ---- and indeed I'm extremely pleased that you are
on this list and are able to discuss it openly.

All the best,

Dark.


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