Hi, Oh, I definitely agree. Games have a habit of raising the evil boss from the dead way too many times to count. Which is why I won't use that storyline.
For example, this is precisely why I lost interest in the Castlevania games. No matter if you were playing the first Castlevania game or the last they always found a way to bring Dracula back from the dead for another fight. I always felt they could have come up with a new storyline, different vampires, etc to continue the series rather than bringing him back from the dead game after game. I realized coming out the door with the new Tomb Hunter game I had to create a villain, but make it believable too. The best way I could do that is not to kill him off every single game and have to raise him from the dead again. Lol! Cheers! On 1/4/12, Clement Chou <chou.clem...@gmail.com> wrote: > I wasn't suggesting that wasn't good by any means. I like it so far... I > actually like your design a lot better than typical game stories, simply > because I feel like the boss who always commes back to life is a bit > overdone, personally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.