Imagine a power-hungry industrialist coming back from the dead again and again. Yuck... that would lead to all sorts of unintentional funny moments... and just the way things are, I can see some hilariously awful dialogue from a villain like that.
Angela: You again? I thought I'd gotten rid of you..."
Arthur: You seriously thought you could stop me? I'm not that easy to get rid of! Muahahahaha!
shudders. Though I can't pretend that wouldn't be funny...
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 04, 2012 7:59 PM
Subject: Re: [Audyssey] Possible New MOTA Story


Hi,

Oh, I definitely agree. Games have a habit of raising the evil boss
from the dead way too many times to count. Which is why I won't use
that storyline.

For example, this is precisely why I lost interest in the Castlevania
games. No matter if you were playing the first Castlevania game or the
last they always found a way to bring Dracula back from the dead for
another fight.  I always felt they could have come up with a new
storyline, different vampires, etc to continue the series rather than
bringing him back from the dead game after game.

I realized coming out the door with the new Tomb Hunter game I had to
create a villain, but make it believable too. The best way I could do
that is not to kill him off every single game and have to raise him
from the dead again. Lol!

Cheers!





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