Hi, Lol! Omg. That would be funny. I can see some pretty bad but humorous dialog coming out of that scene too.
"Angela, I tthought I got rid of you. Your nothing but a pest." "Arthur, you know I'm like a bad penny. I always turn up. I'll kill you again, and again, and again if need be." "Oh, I don't think that's so easy my dear. muahahaha. I'm a god!" "Believing oneself is a god is a sign of mental instability. I suppose after being killed by me about ten times has turned your brains to mush. Oh, I forgot. You haven't got a brain. The last time I killed you I put a bullet through your forehead. The only thing behind your ears is a lot of hot air." Now, get a British actress to deliver those lines, someone who sounds like Lara Croft, and you have a really funny but bent cutscene. Lol! Cheers! On 1/4/12, Clement Chou <chou.clem...@gmail.com> wrote: > Imagine a power-hungry industrialist coming back from the dead again and > again. Yuck... that would lead to all sorts of unintentional funny > moments... and just the way things are, I can see some hilariously awful > dialogue from a villain like that. > Angela: You again? I thought I'd gotten rid of you..." > Arthur: You seriously thought you could stop me? I'm not that easy to get > rid of! Muahahahaha! > shudders. Though I can't pretend that wouldn't be funny... > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, January 04, 2012 7:59 PM > Subject: Re: [Audyssey] Possible New MOTA Story > > >> Hi, >> >> Oh, I definitely agree. Games have a habit of raising the evil boss >> from the dead way too many times to count. Which is why I won't use >> that storyline. >> >> For example, this is precisely why I lost interest in the Castlevania >> games. No matter if you were playing the first Castlevania game or the >> last they always found a way to bring Dracula back from the dead for >> another fight. I always felt they could have come up with a new >> storyline, different vampires, etc to continue the series rather than >> bringing him back from the dead game after game. >> >> I realized coming out the door with the new Tomb Hunter game I had to >> create a villain, but make it believable too. The best way I could do >> that is not to kill him off every single game and have to raise him >> from the dead again. Lol! >> >> Cheers! >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.