Hi,

Lol! Omg. That would be funny. I can see some pretty bad but humorous
dialog coming out of that scene too.

"Angela, I tthought I got rid of you. Your nothing but a pest."
"Arthur, you know I'm like a bad penny. I always turn up. I'll kill
you again, and again, and again if need be."
"Oh, I don't think that's so easy my dear. muahahaha. I'm a god!"
"Believing oneself is  a god is a sign of mental instability. I
suppose after being killed by me about ten times has turned your
brains to mush. Oh, I forgot. You haven't got a brain. The last time I
killed you I put a bullet through your forehead. The only thing behind
your ears is a lot of hot air."

Now, get a British actress to deliver those lines, someone who sounds
like Lara Croft, and you have a really funny but bent cutscene. Lol!

Cheers!


On 1/4/12, Clement Chou <chou.clem...@gmail.com> wrote:
> Imagine a power-hungry industrialist coming back from the dead again and
> again. Yuck... that would lead to all sorts of unintentional funny
> moments... and just the way things are, I can see some hilariously awful
> dialogue from a villain like that.
> Angela: You again? I thought I'd gotten rid of you..."
> Arthur: You seriously thought you could stop me? I'm not that easy to get
> rid of! Muahahahaha!
> shudders. Though I can't pretend that wouldn't be funny...
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, January 04, 2012 7:59 PM
> Subject: Re: [Audyssey] Possible New MOTA Story
>
>
>> Hi,
>>
>> Oh, I definitely agree. Games have a habit of raising the evil boss
>> from the dead way too many times to count. Which is why I won't use
>> that storyline.
>>
>> For example, this is precisely why I lost interest in the Castlevania
>> games. No matter if you were playing the first Castlevania game or the
>> last they always found a way to bring Dracula back from the dead for
>> another fight.  I always felt they could have come up with a new
>> storyline, different vampires, etc to continue the series rather than
>> bringing him back from the dead game after game.
>>
>> I realized coming out the door with the new Tomb Hunter game I had to
>> create a villain, but make it believable too. The best way I could do
>> that is not to kill him off every single game and have to raise him
>> from the dead again. Lol!
>>
>> Cheers!
>>
>>
>>
>
>
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