Just as most things today exist for a world that takes in 90% of its
environment through sight, the iPhone is no different. That's why you don't
need audio feedback for visual apps. You can tell just by looking at the
screen that things are working. In fact, many apps lose their sound when the
iPhone's mute switch has been flipped, whereas at no time is the screen
blank unless the phone is off or a blind user turns on the screen curtain.
I see where you're coming from, and to you and I it makes sense, but Apple
is catering to a pretty low denominator--the same type of people who can't
find the button to make the cup holder pop out the front of their computer
again.
Like it or not, it's just a picture, and that won't be hard to implement. At
least they're not making Liam put moving graphics into the game.
Ryan


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 20, 2012 3:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

I'm afraid I disagree Ryan, sinse the entire point of an audio game is that
the audio is still laying, so no reason for sighted people to freak.

By the same logic, shouldn't all those soundless aps have sound just in case
someone freaked out because they thought their speakers were bust?

And anyway, don't Iphones have a way to alt tab to the desktop or nearest
equivolent? while I freely confess I know little about the interface, I'd be
very shocked if once something was running you couldn't go back to your
basic phone setup or pull up a taskbar, just in case it crashed, in which
case, no freakout.

As I said, unless Apple are requiring the same requirements from visual only
programs that have no sound, which planely they are not doing, this strikes
me simply as unrealistic standard applied to a medium they weren't meant to
be applied to.

Beware the Grue!

dark.
-----  


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