Here is my output (start the game and exit from menu right away). It seems
yours is failing at the audio initialisation stage. Could you try to
compile quakespasm without any audio support.
===
Command line: ./quakespasm_compiled
Found SDL version 1.2.16
Detected 8 CPUs.
Initializing QuakeSpasm v0.95.1
Host_Init
Playing registered version.
Console initialized.
UDP_Init: WARNING: gethostbyname failed (Unknown host)
UDP Initialized
Server using protocol 666 (FitzQuake)
Exe: 21:05:46 Dec 14 2022
256.0 megabyte heap
Video mode 800x600x32 60Hz (24-bit z-buffer, 0x FSAA) initialized
GL_VENDOR: AMD
GL_RENDERER: AMD Radeon Vega 3 Graphics (raven, LLVM 14.0.6, DRM 3.48,
6.0.8)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.1.7
FOUND: ARB_vertex_buffer_object
FOUND: ARB_multitexture
GL_MAX_TEXTURE_UNITS: 8
FOUND: ARB_texture_env_combine
FOUND: ARB_texture_env_add
FOUND: SDL_GL_SWAP_CONTROL
FOUND: EXT_texture_filter_anisotropic
FOUND: ARB_texture_non_power_of_two
FOUND: GLSL
FOUND: glGenerateMipmap

Sound Initialization
SDL audio spec  : 44100 Hz, 940 samples, 2 channels
SDL audio driver: alsa, 65536 bytes buffer
Audio: 16 bit, stereo, 44100 Hz
SDL detected 0 CD-ROM drives

Language initialization
Couldn't load 'localization/loc_english.txt'
from '/home/artuuuro/Games/Native/Quake'

========= Quake Initialized =========

execing quake.rc
execing default.cfg
execing config.cfg
execing autoexec.cfg
3 demo(s) in loop
Playing demo from demo1.dem.



the Necropolis
Using protocol 15
Couldn't find a cdrip for track 2
You got the shells
Couldn't write config.cfg.
Shutting down SDL sound
===

On Sat, 17 Dec 2022 at 16:54, David Rosenbaum <rosenbaumd...@gmail.com>
wrote:

>
>
> Dave
>
> On Tue, Dec 13, 2022, 12:18 AM Alan Ianson <agian...@gmail.com> wrote:
>
>> Hello list,
>>
>> I am a gentoo newbie. I have installed gentoo about a month ago and have
>> been busy since in my free time getting it up and running.
>>
>> I have a problem with quakespasm, it segfaults on startup.. this is what
>> I get..
>>
>> alan@irondust:/usr/share/games/quake$ quakespasm
>> Command line: quakespasm
>> Found SDL version 2.24.2
>> Detected 2 CPUs.
>> Initializing QuakeSpasm v0.95.1
>> Host_Init
>> Playing registered version.
>> Console initialized.
>> UDP Initialized
>> Server using protocol 666 (FitzQuake)
>> Exe: 20:46:02 Dec 12 2022
>> 256.0 megabyte heap
>> Video mode 1920x1080x24 60Hz (24-bit z-buffer, 0x FSAA) initialized
>> GL_VENDOR: NVIDIA Corporation
>> GL_RENDERER: GeForce GT 610/PCIe/SSE2
>> GL_VERSION: 4.6.0 NVIDIA 390.157
>> FOUND: ARB_vertex_buffer_object
>> FOUND: ARB_multitexture
>> GL_MAX_TEXTURE_UNITS: 4
>> FOUND: ARB_texture_env_combine
>> FOUND: ARB_texture_env_add
>> FOUND: SDL_GL_SetSwapInterval
>> FOUND: EXT_texture_filter_anisotropic
>> FOUND: ARB_texture_non_power_of_two
>> FOUND: GLSL
>> FOUND: glGenerateMipmap
>>
>> Sound Initialization
>> Segmentation fault
>> alan@irondust:/usr/share/games/quake$
>>
>> I get the above with version 0.95.1 (installed from guru using the git
>> version) and from 0.94.1 also from guru.
>>
>> I am not sure why it segfaults or what I can do about that. I have built
>> it with sdl and sdl2 and I get the same result.
>>
>> I have run quakespasm on other distributions like debian, archlinux and
>> slackware without issues so there may be something different about gentoo
>> that I need to know about.
>>
>> Any thoughts or ideas about how to get this working would be appreciated.
>>
>>

Reply via email to