Here is my output (start the game and exit from menu right away). It seems yours is failing at the audio initialisation stage. Could you try to compile quakespasm without any audio support. === Command line: ./quakespasm_compiled Found SDL version 1.2.16 Detected 8 CPUs. Initializing QuakeSpasm v0.95.1 Host_Init Playing registered version. Console initialized. UDP_Init: WARNING: gethostbyname failed (Unknown host) UDP Initialized Server using protocol 666 (FitzQuake) Exe: 21:05:46 Dec 14 2022 256.0 megabyte heap Video mode 800x600x32 60Hz (24-bit z-buffer, 0x FSAA) initialized GL_VENDOR: AMD GL_RENDERER: AMD Radeon Vega 3 Graphics (raven, LLVM 14.0.6, DRM 3.48, 6.0.8) GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.1.7 FOUND: ARB_vertex_buffer_object FOUND: ARB_multitexture GL_MAX_TEXTURE_UNITS: 8 FOUND: ARB_texture_env_combine FOUND: ARB_texture_env_add FOUND: SDL_GL_SWAP_CONTROL FOUND: EXT_texture_filter_anisotropic FOUND: ARB_texture_non_power_of_two FOUND: GLSL FOUND: glGenerateMipmap
Sound Initialization SDL audio spec : 44100 Hz, 940 samples, 2 channels SDL audio driver: alsa, 65536 bytes buffer Audio: 16 bit, stereo, 44100 Hz SDL detected 0 CD-ROM drives Language initialization Couldn't load 'localization/loc_english.txt' from '/home/artuuuro/Games/Native/Quake' ========= Quake Initialized ========= execing quake.rc execing default.cfg execing config.cfg execing autoexec.cfg 3 demo(s) in loop Playing demo from demo1.dem. the Necropolis Using protocol 15 Couldn't find a cdrip for track 2 You got the shells Couldn't write config.cfg. Shutting down SDL sound === On Sat, 17 Dec 2022 at 16:54, David Rosenbaum <rosenbaumd...@gmail.com> wrote: > > > Dave > > On Tue, Dec 13, 2022, 12:18 AM Alan Ianson <agian...@gmail.com> wrote: > >> Hello list, >> >> I am a gentoo newbie. I have installed gentoo about a month ago and have >> been busy since in my free time getting it up and running. >> >> I have a problem with quakespasm, it segfaults on startup.. this is what >> I get.. >> >> alan@irondust:/usr/share/games/quake$ quakespasm >> Command line: quakespasm >> Found SDL version 2.24.2 >> Detected 2 CPUs. >> Initializing QuakeSpasm v0.95.1 >> Host_Init >> Playing registered version. >> Console initialized. >> UDP Initialized >> Server using protocol 666 (FitzQuake) >> Exe: 20:46:02 Dec 12 2022 >> 256.0 megabyte heap >> Video mode 1920x1080x24 60Hz (24-bit z-buffer, 0x FSAA) initialized >> GL_VENDOR: NVIDIA Corporation >> GL_RENDERER: GeForce GT 610/PCIe/SSE2 >> GL_VERSION: 4.6.0 NVIDIA 390.157 >> FOUND: ARB_vertex_buffer_object >> FOUND: ARB_multitexture >> GL_MAX_TEXTURE_UNITS: 4 >> FOUND: ARB_texture_env_combine >> FOUND: ARB_texture_env_add >> FOUND: SDL_GL_SetSwapInterval >> FOUND: EXT_texture_filter_anisotropic >> FOUND: ARB_texture_non_power_of_two >> FOUND: GLSL >> FOUND: glGenerateMipmap >> >> Sound Initialization >> Segmentation fault >> alan@irondust:/usr/share/games/quake$ >> >> I get the above with version 0.95.1 (installed from guru using the git >> version) and from 0.94.1 also from guru. >> >> I am not sure why it segfaults or what I can do about that. I have built >> it with sdl and sdl2 and I get the same result. >> >> I have run quakespasm on other distributions like debian, archlinux and >> slackware without issues so there may be something different about gentoo >> that I need to know about. >> >> Any thoughts or ideas about how to get this working would be appreciated. >> >>