On 10/10/07, Joe Wells <[EMAIL PROTECTED]> wrote:
>
> Leo Wandersleb <[EMAIL PROTECTED]> writes:
>
> Interesting!
>
> Of course, this would be easier to debug if the hidden forbidden areas
> weren't hidden.  I think this is only the 100th time I have suggested
> this.  :-)  ☺
>
> --
> Joe


Its not difficult to do this. As I think of it now, the most likely cause of
non-disappearing hidden forbidden is dieing units. The feature should be
removed.

-- 
Extra cheese comes at a cost. Bradley Arsenault.
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