On 10/10/07, Joe Wells <[EMAIL PROTECTED]> wrote: > > Leo Wandersleb <[EMAIL PROTECTED]> writes: > > Interesting! > > Of course, this would be easier to debug if the hidden forbidden areas > weren't hidden. I think this is only the 100th time I have suggested > this. :-) ☺ > > -- > Joe
Its not difficult to do this. As I think of it now, the most likely cause of non-disappearing hidden forbidden is dieing units. The feature should be removed. -- Extra cheese comes at a cost. Bradley Arsenault.
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