"Leo Wandersleb" <[EMAIL PROTECTED]> writes: >> > Now when units are built or released from a building we iterate >> > over the border of that building to release them. >> > Why not simply check if the center of the building is occupied >> > and if not put it there? >> >> So you would allow workers and warriors to walk on top of existing >> buildings? >> >> > Maybe even put globs on top of others. >> >> You would even allow workers and warriors to walk on top of other >> workers and warriors? > > Simple answer: no. The idea was to put buildings and units on top of > units and let the resulting forbidden areas do the rest. units that > were healed would get placed under the hospital and would then try > to exit the hospital's forbidden area. buildings would get upgraded > and globs would try to leave the resulting forbidden area maybe by > violating rule "buildings are solid" but in my eyes that would be > very ok compared to what we have now.
It sounds like your answer to both of my questions is actually “yes”. :-) I don't think this is bad, I was just asking to find out what you had in mind. > Detailed answer: if units and buildings had the same kind of > forbidden area like the ones you can paint, you could make units > walk through buildings and units by trapping them against the > building. funny cheat to warp through enemy walls :) > also by trapping a group of units they would start to walk onto each > other at the point they fill in the complete hole in the forbidden > area. Hmm. I don't like this possibility. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
